Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -53,9 +53,9 @@ shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points,
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bounces = 0; /* No bounces yet */
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nofont(cw);
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for (y = 0; y < BOLT_LENGTH && !used; y++) {
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ch = winat(pos.y, pos.x);
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ch = winat(pos.y, pos.x) & A_CHARTEXT;
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spotpos[y].place = pos;
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spotpos[y].oldch = mvwinch(cw, pos.y, pos.x);
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spotpos[y].oldch = mvwinch(cw, pos.y, pos.x) & A_CHARTEXT;
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/* Are we at hero? */
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if (ce(pos, hero)) goto at_hero;
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@ -70,8 +70,8 @@ shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points,
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dir.x = -dir.x;
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}
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else {
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unsigned char chx = mvinch(pos.y-dir.y, pos.x),
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chy = mvinch(pos.y, pos.x-dir.x);
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unsigned char chx = mvinch(pos.y-dir.y, pos.x) & A_CHARTEXT,
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chy = mvinch(pos.y, pos.x-dir.x) & A_CHARTEXT;
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bool anychange = FALSE; /* Did we change anthing */
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if (chy == WALL || chy == SECRETDOOR ||
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