Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -111,7 +111,7 @@ command(void)
/* If in a corridor or maze, if we are at a turn with
* only one way to go, turn that way.
*/
scratch = winat(hero.y, hero.x);
scratch = winat(hero.y, hero.x) & A_CHARTEXT;
if ((scratch==PASSAGE||scratch==DOOR||levtype==MAZELEV) &&
off(player, ISHUH) &&
off(player, ISBLIND)) {
@ -252,7 +252,7 @@ command(void)
player.t_action = A_NIL;
if (add_pack((struct linked_list *)NULL, FALSE)) {
char tch;
tch = mvwinch(stdscr, hero.y, hero.x);
tch = mvwinch(stdscr, hero.y, hero.x) & A_CHARTEXT;
if (tch != FLOOR && tch != PASSAGE) {
player.t_action = A_PICKUP; /*get more */
player.t_no_move += 2 * movement(&player);
@ -783,9 +783,9 @@ search(bool is_thief, bool door_chime)
continue;
/* Mch and ch will be the same unless there is a monster here */
mch = winat(y, x);
ch = mvwinch(stdscr, y, x);
sch = mvwinch(cw, y, x); /* What's on the screen */
mch = winat(y, x) & A_CHARTEXT;
ch = mvwinch(stdscr, y, x) & A_CHARTEXT;
sch = mvwinch(cw, y, x) & A_CHARTEXT; /* What's on the screen */
if (door_chime == FALSE && isatrap(ch)) {
register struct trap *tp;
@ -874,7 +874,7 @@ void
d_level(void)
{
bool no_phase=FALSE;
char position = winat(hero.y, hero.x);
char position = winat(hero.y, hero.x) & A_CHARTEXT;
int au;
@ -977,7 +977,7 @@ u_level(void)
{
bool no_phase = FALSE;
register struct linked_list *item;
char position = winat(hero.y, hero.x);
char position = winat(hero.y, hero.x) & A_CHARTEXT;
struct thing *tp;
struct object *obj;
@ -1166,7 +1166,7 @@ nameitem(struct linked_list *item, bool mark)
}
else know = (bool *) 0;
}
if ((obj->o_flags & ISPOST) || (know && know[obj->o_which]) && !mark) {
if ((obj->o_flags & ISPOST) || (know && know[obj->o_which] && !mark)) {
msg("That has already been identified.");
return;
}