Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -541,9 +541,11 @@ roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
}
else if (att == &pstats) { /* Player attacks monster */
def_arm = def->s_arm - dext_prot(def->s_dext);
if (player.t_ctype == C_MONK) /* no strength bonus for monk */
if (player.t_ctype == C_MONK) {
/* no strength bonus for monk */
if (weap == NULL)
hplus += att->s_lvl/5; /* monks hplus varies with level */
}
else
hplus += str_plus(str_compute())+dext_plus(dex_compute());
}