Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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122 changed files with 374 additions and 280 deletions
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@ -167,8 +167,8 @@ step_ok(int y, int x, int can_on_monst, struct thing *flgptr)
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unsigned char ch;
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/* What is here? Don't check monster window if MONSTOK is set */
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if (can_on_monst == MONSTOK) ch = mvinch(y, x);
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else ch = winat(y, x);
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if (can_on_monst == MONSTOK) ch = mvinch(y, x) & A_CHARTEXT;
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else ch = winat(y, x) & A_CHARTEXT;
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if (can_on_monst == FIGHTOK && isalpha(ch) &&
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(item = find_mons(y, x)) != NULL) {
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