Fix many compiler warnings.

There should only be two changes in behavior:

arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly
applied to characters who are not monks instead of monks who are not
empty-handed.

urogue/fight.c: fixed an interaction with the "debug" macro that could
cause the wrong message to be displayed.
This commit is contained in:
John "Elwin" Edwards 2021-04-14 18:55:33 -04:00
parent 6f21b5b88a
commit 6c3cd116ff
122 changed files with 374 additions and 280 deletions

View file

@ -167,8 +167,8 @@ step_ok(int y, int x, int can_on_monst, struct thing *flgptr)
unsigned char ch;
/* What is here? Don't check monster window if MONSTOK is set */
if (can_on_monst == MONSTOK) ch = mvinch(y, x);
else ch = winat(y, x);
if (can_on_monst == MONSTOK) ch = mvinch(y, x) & A_CHARTEXT;
else ch = winat(y, x) & A_CHARTEXT;
if (can_on_monst == FIGHTOK && isalpha(ch) &&
(item = find_mons(y, x)) != NULL) {