Fix many compiler warnings.
There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
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6f21b5b88a
commit
6c3cd116ff
122 changed files with 374 additions and 280 deletions
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@ -68,7 +68,7 @@ do_terrain(int basey, int basex, int deltay, int deltax, bool fresh)
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ch = rnd_terrain();
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addch(ch);
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}
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else ch = mvinch(basey, basex);
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else ch = mvinch(basey, basex) & A_CHARTEXT;
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curx += deltax;
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@ -95,10 +95,10 @@ do_terrain(int basey, int basex, int deltay, int deltax, bool fresh)
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left_pos = curx - deltax;
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top_pos = cury - deltay;
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left = mvinch(cury, left_pos);
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top_left = mvinch(top_pos, left_pos);
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top = mvinch(top_pos, curx);
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top_right = mvinch(top_pos, curx + deltax);
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left = mvinch(cury, left_pos) & A_CHARTEXT;
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top_left = mvinch(top_pos, left_pos) & A_CHARTEXT;
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top = mvinch(top_pos, curx) & A_CHARTEXT;
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top_right = mvinch(top_pos, curx + deltax) & A_CHARTEXT;
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/* Put the piece of terrain on the map */
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mvaddch(cury, curx, get_terrain(left, top_left, top, top_right));
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