Rename daemon() to start_daemon().
daemon() conflicted with the standard library function, which is included by default on OS X.
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05b8759305
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720d587422
12 changed files with 25 additions and 25 deletions
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@ -84,10 +84,10 @@ reg int (*func)();
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/*
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/*
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* daemon:
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* start_daemon:
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* Start a daemon, takes a function.
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* Start a daemon, takes a function.
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*/
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*/
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daemon(func, arg, type)
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start_daemon(func, arg, type)
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reg int arg, type, (*func)();
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reg int arg, type, (*func)();
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{
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{
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reg struct delayed_action *dev;
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reg struct delayed_action *dev;
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@ -102,7 +102,7 @@ register struct thing *tp;
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swander()
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swander()
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{
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{
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daemon(rollwand, 0, BEFORE);
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start_daemon(rollwand, 0, BEFORE);
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}
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}
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/*
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/*
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@ -227,12 +227,12 @@ char **envp;
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/*
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/*
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* Start up daemons and fuses
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* Start up daemons and fuses
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*/
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*/
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daemon(doctor, &player, AFTER);
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start_daemon(doctor, &player, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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daemon(stomach, 0, AFTER);
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start_daemon(stomach, 0, AFTER);
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daemon(runners, 0, AFTER);
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start_daemon(runners, 0, AFTER);
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if (player.t_ctype == C_THIEF)
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if (player.t_ctype == C_THIEF)
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daemon(trap_look, 0, AFTER);
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start_daemon(trap_look, 0, AFTER);
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/* Choose a quest item */
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/* Choose a quest item */
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quest_item = rnd(MAXRELIC);
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quest_item = rnd(MAXRELIC);
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@ -702,7 +702,7 @@ int which;
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* if he becomes a thief then add the trap_look() daemon
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* if he becomes a thief then add the trap_look() daemon
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*/
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*/
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if (obj->o_ac == C_THIEF)
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if (obj->o_ac == C_THIEF)
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daemon(trap_look, 0, AFTER);
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start_daemon(trap_look, 0, AFTER);
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char_type = player.t_ctype = obj->o_ac;
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char_type = player.t_ctype = obj->o_ac;
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save = pstats.s_hpt;
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save = pstats.s_hpt;
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max_stats.s_hpt = pstats.s_hpt = 0;
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max_stats.s_hpt = pstats.s_hpt = 0;
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@ -84,9 +84,9 @@ register struct object *obj;
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}
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}
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}
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}
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when R_SEARCH:
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when R_SEARCH:
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daemon(ring_search, 0, AFTER);
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start_daemon(ring_search, 0, AFTER);
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when R_TELEPORT:
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when R_TELEPORT:
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daemon(ring_teleport, 0, AFTER);
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start_daemon(ring_teleport, 0, AFTER);
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}
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}
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status(FALSE);
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status(FALSE);
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if (r_know[obj->o_which] && r_guess[obj->o_which])
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if (r_know[obj->o_which] && r_guess[obj->o_which])
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@ -179,7 +179,7 @@ wear()
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msg("wearing %s",inv_name(obj,TRUE));
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msg("wearing %s",inv_name(obj,TRUE));
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cur_misc[WEAR_GAUNTLET] = obj;
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cur_misc[WEAR_GAUNTLET] = obj;
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if (obj->o_which == MM_FUMBLE)
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if (obj->o_which == MM_FUMBLE)
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daemon(fumble, 0, AFTER);
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start_daemon(fumble, 0, AFTER);
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}
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}
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/*
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/*
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* the jewel of attacks does an aggavate monster
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* the jewel of attacks does an aggavate monster
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@ -215,7 +215,7 @@ wear()
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msg("wearing %s",inv_name(obj,TRUE));
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msg("wearing %s",inv_name(obj,TRUE));
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cur_misc[WEAR_NECKLACE] = obj;
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cur_misc[WEAR_NECKLACE] = obj;
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msg("The necklace is beginning to strangle you!");
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msg("The necklace is beginning to strangle you!");
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daemon(strangle, 0, AFTER);
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start_daemon(strangle, 0, AFTER);
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}
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}
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otherwise:
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otherwise:
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msg("what a strange item you have!");
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msg("what a strange item you have!");
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@ -61,10 +61,10 @@ register int (*func)();
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}
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}
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/*
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/*
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* daemon:
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* start_daemon:
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* Start a daemon, takes a function.
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* Start a daemon, takes a function.
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*/
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*/
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daemon(func, arg, type)
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start_daemon(func, arg, type)
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int (*func)(), arg, type;
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int (*func)(), arg, type;
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{
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{
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register struct delayed_action *dev;
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register struct delayed_action *dev;
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@ -52,7 +52,7 @@ doctor()
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*/
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*/
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swander()
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swander()
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{
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{
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daemon(rollwand, 0, BEFORE);
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start_daemon(rollwand, 0, BEFORE);
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}
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}
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/*
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/*
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@ -206,10 +206,10 @@ char **envp;
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/*
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/*
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* Start up daemons and fuses
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* Start up daemons and fuses
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*/
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*/
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daemon(doctor, 0, AFTER);
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start_daemon(doctor, 0, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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daemon(stomach, 0, AFTER);
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start_daemon(stomach, 0, AFTER);
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daemon(runners, 0, AFTER);
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start_daemon(runners, 0, AFTER);
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playit();
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playit();
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}
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}
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@ -85,10 +85,10 @@ int (*func)();
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}
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}
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/*
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/*
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* daemon:
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* start_daemon:
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* Start a daemon, takes a function.
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* Start a daemon, takes a function.
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*/
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*/
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daemon(func, arg, type)
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start_daemon(func, arg, type)
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int arg, type, (*func)();
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int arg, type, (*func)();
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{
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{
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d_insert(func, arg, type, DAEMON);
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d_insert(func, arg, type, DAEMON);
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@ -66,7 +66,7 @@ int fromfuse;
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swander(fromfuse)
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swander(fromfuse)
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int fromfuse;
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int fromfuse;
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{
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{
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daemon(rollwand, TRUE, AFTER);
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start_daemon(rollwand, TRUE, AFTER);
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}
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}
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@ -243,15 +243,15 @@ char **envp;
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/* Start up daemons and fuses */
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/* Start up daemons and fuses */
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daemon(status, TRUE, BEFORE);
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start_daemon(status, TRUE, BEFORE);
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daemon(runners, TRUE, AFTER);
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start_daemon(runners, TRUE, AFTER);
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/*
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/*
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* These daemons have been moved to AFTER because BEFORE daemons
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* These daemons have been moved to AFTER because BEFORE daemons
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* get called every command, even invalid ones. Hopefully this
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* get called every command, even invalid ones. Hopefully this
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* won't break anything.
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* won't break anything.
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*/
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*/
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daemon(doctor, TRUE, AFTER);
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start_daemon(doctor, TRUE, AFTER);
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daemon(stomach, TRUE, AFTER);
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start_daemon(stomach, TRUE, AFTER);
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fuse(swander, TRUE, WANDERTIME);
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fuse(swander, TRUE, WANDERTIME);
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/* Give the rogue his weaponry */
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/* Give the rogue his weaponry */
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