arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If this is one of the functions that takes int, fuse() follows the pointer and stores that value in the f_list slot, in the integer field of the argument union. When the fuse goes off, do_fuses() recognizes the function and passes it the integer field instead of the pointer. This has the disadvantage of hard-coding the functions that require int in daemon.c, but since the int is copied into f_list, it no longer has to be in static or global memory, which simplifies several files.
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21 changed files with 147 additions and 124 deletions
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@ -294,7 +294,7 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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if (on(player, HASSTINK)) lengthen(unstink, STINKTIME);
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else {
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turn_on(player, HASSTINK);
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fuse(unstink, 0, STINKTIME, AFTER);
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fuse(unstink, NULL, STINKTIME, AFTER);
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}
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}
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}
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@ -308,8 +308,10 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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msg("You cringe at %s's chilling touch.",
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prname(attname, FALSE));
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chg_str(-1);
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if (lost_str++ == 0)
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fuse(res_strength, 0, CHILLTIME, AFTER);
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if (lost_str++ == 0) {
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int fuse_arg = 0;
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fuse(res_strength, &fuse_arg, CHILLTIME, AFTER);
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}
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else lengthen(res_strength, CHILLTIME);
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}
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}
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@ -344,7 +346,7 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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}
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else {
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turn_on(*def, HASDISEASE);
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fuse(cure_disease, 0, roll(HEALTIME,SICKTIME), AFTER);
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fuse(cure_disease, NULL, roll(HEALTIME,SICKTIME), AFTER);
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msg(terse ? "You have been diseased."
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: "You have contracted a disease!");
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}
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@ -478,7 +480,7 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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turn_off(*att, CANDANCE);
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turn_on(*def, ISDANCE);
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msg("You begin to dance uncontrollably!");
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fuse(undance, 0, roll(2,4), AFTER);
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fuse(undance, NULL, roll(2,4), AFTER);
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}
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/*
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@ -491,7 +493,7 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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(find_slot(suffocate) == 0)) {
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turn_on(*att, DIDSUFFOCATE);
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msg("%s is beginning to suffocate you.", prname(attname, TRUE));
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fuse(suffocate, 0, roll(9,3), AFTER);
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fuse(suffocate, NULL, roll(9,3), AFTER);
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}
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/*
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@ -530,11 +532,11 @@ effect(struct thing *att, struct thing *def, struct object *weap, bool thrown,
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msg("You smell an unpleasant odor.");
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else {
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int odor_str = -(rnd(6)+1);
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int fuse_arg2 = 0;
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msg("You are overcome by a foul odor.");
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if (lost_str == 0) {
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chg_str(odor_str);
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fuse(res_strength, 0, SMELLTIME, AFTER);
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fuse(res_strength, &fuse_arg2, SMELLTIME, AFTER);
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lost_str -= odor_str;
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}
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else lengthen(res_strength, SMELLTIME);
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