arogue7, xrogue: improve the handling of the arguments to fuses.
fuse() now expects a pointer as the argument to a fuse function. If this is one of the functions that takes int, fuse() follows the pointer and stores that value in the f_list slot, in the integer field of the argument union. When the fuse goes off, do_fuses() recognizes the function and passes it the integer field instead of the pointer. This has the disadvantage of hard-coding the functions that require int in daemon.c, but since the int is copied into f_list, it no longer has to be in static or global memory, which simplifies several files.
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21 changed files with 147 additions and 124 deletions
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@ -393,18 +393,18 @@ main(int argc, char *argv[], char *envp[])
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* Start up daemons and fuses
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*/
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start_daemon(doctor, &player, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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fuse(swander, NULL, WANDERTIME, AFTER);
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if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
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fuse(spell_recovery, 0, SPELLTIME, AFTER);
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fuse(spell_recovery, NULL, SPELLTIME, AFTER);
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if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER)
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fuse(chant_recovery, 0, SPELLTIME, AFTER);
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fuse(chant_recovery, NULL, SPELLTIME, AFTER);
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if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
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fuse(prayer_recovery, 0, SPELLTIME, AFTER);
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start_daemon(stomach, 0, AFTER);
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fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
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start_daemon(stomach, NULL, AFTER);
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if (player.t_ctype == C_THIEF ||
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player.t_ctype == C_ASSASIN ||
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player.t_ctype == C_MONK)
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start_daemon(trap_look, 0, AFTER);
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start_daemon(trap_look, NULL, AFTER);
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/* Does this character have any special knowledge? */
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switch (player.t_ctype) {
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