arogue7, xrogue: improve the handling of the arguments to fuses.

fuse() now expects a pointer as the argument to a fuse function.  If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union.  When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.

This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
This commit is contained in:
John "Elwin" Edwards 2016-03-11 17:40:00 -05:00
parent dafa5cc722
commit 758c6b1bf0
21 changed files with 147 additions and 124 deletions

View file

@ -150,7 +150,7 @@ add_haste(bool blessed)
else {
msg("You feel yourself moving %sfaster.", blessed ? "much " : "");
turn_on(player, ISHASTE);
fuse(nohaste, 0, roll(hasttime, hasttime), AFTER);
fuse(nohaste, NULL, roll(hasttime, hasttime), AFTER);
}
}
@ -206,7 +206,7 @@ add_slow(void)
lengthen(noslow, roll(HASTETIME,HASTETIME));
else {
turn_on(player, ISSLOW);
fuse(noslow, 0, roll(HASTETIME,HASTETIME), AFTER);
fuse(noslow, NULL, roll(HASTETIME,HASTETIME), AFTER);
}
}
}
@ -324,7 +324,7 @@ quaff(int which, int kind, int flags, bool is_potion)
}
else { /* Just light a fuse for how long player is safe */
if (off(player, ISCLEAR)) {
fuse(unclrhead, 0, CLRDURATION, AFTER);
fuse(unclrhead, NULL, CLRDURATION, AFTER);
msg("A faint blue aura surrounds your head.");
}
else { /* If we have a fuse lengthen it, else we
@ -491,7 +491,7 @@ quaff(int which, int kind, int flags, bool is_potion)
{
msg("A cloak of darkness falls around you.");
turn_on(player, ISBLIND);
fuse(sight, 0, SEEDURATION, AFTER);
fuse(sight, NULL, SEEDURATION, AFTER);
light(&hero);
}
else
@ -501,7 +501,7 @@ quaff(int which, int kind, int flags, bool is_potion)
if (off(player, CANSEE)) {
turn_on(player, CANSEE);
msg("Your eyes begin to tingle.");
fuse(unsee, 0, blessed ? SEEDURATION*3 :SEEDURATION, AFTER);
fuse(unsee, NULL, blessed ? SEEDURATION*3 :SEEDURATION, AFTER);
light(&hero);
}
else if (find_slot(unsee) != 0)
@ -523,7 +523,7 @@ quaff(int which, int kind, int flags, bool is_potion)
if (on(player, CANINWALL))
lengthen(unphase, duration*PHASEDURATION);
else {
fuse(unphase, 0, duration*PHASEDURATION, AFTER);
fuse(unphase, NULL, duration*PHASEDURATION, AFTER);
turn_on(player, CANINWALL);
}
msg("You feel %slight-headed!",
@ -547,7 +547,7 @@ quaff(int which, int kind, int flags, bool is_potion)
}
}
else {
fuse(land, 0, duration*FLYTIME, AFTER);
fuse(land, NULL, duration*FLYTIME, AFTER);
turn_on(player, ISFLY);
}
if (say_message) {
@ -610,7 +610,7 @@ quaff(int which, int kind, int flags, bool is_potion)
if (off(player, ISINVIS)) {
turn_on(player, ISINVIS);
msg("You have a tingling feeling all over your body");
fuse(appear, 0, blessed ? GONETIME*3 : GONETIME, AFTER);
fuse(appear, NULL, blessed ? GONETIME*3 : GONETIME, AFTER);
PLAYER = IPLAYER;
light(&hero);
}
@ -675,7 +675,7 @@ quaff(int which, int kind, int flags, bool is_potion)
if (!find_slot(unskill)) { /* No skill */
pstats.s_lvladj = -2;
pstats.s_lvl += pstats.s_lvladj;
fuse(unskill, 0, SKILLDURATION, AFTER);
fuse(unskill, NULL, SKILLDURATION, AFTER);
}
else { /* Has an artifical skill */
/* Is the skill beneficial? */
@ -714,7 +714,7 @@ quaff(int which, int kind, int flags, bool is_potion)
if (!find_slot(unskill)) {
pstats.s_lvladj = adjust;
pstats.s_lvl += pstats.s_lvladj;
fuse(unskill, 0,
fuse(unskill, NULL,
blessed ? SKILLDURATION*2 : SKILLDURATION, AFTER);
}
else { /* Has an artifical skill */
@ -763,7 +763,7 @@ quaff(int which, int kind, int flags, bool is_potion)
}
}
else {
fuse(nofire, 0, duration*FIRETIME, AFTER);
fuse(nofire, NULL, duration*FIRETIME, AFTER);
turn_on(player, NOFIRE);
}
if (say_message) {
@ -789,7 +789,7 @@ quaff(int which, int kind, int flags, bool is_potion)
}
}
else {
fuse(nocold, 0, duration*COLDTIME, AFTER);
fuse(nocold, NULL, duration*COLDTIME, AFTER);
turn_on(player, NOCOLD);
}
if (say_message) {
@ -811,7 +811,7 @@ quaff(int which, int kind, int flags, bool is_potion)
lengthen(nobolt, duration*BOLTTIME);
}
else {
fuse(nobolt, 0, duration*BOLTTIME, AFTER);
fuse(nobolt, NULL, duration*BOLTTIME, AFTER);
turn_on(player, NOBOLT);
}
if (say_message)