arogue7, xrogue: improve the handling of the arguments to fuses.

fuse() now expects a pointer as the argument to a fuse function.  If
this is one of the functions that takes int, fuse() follows the pointer
and stores that value in the f_list slot, in the integer field of the
argument union.  When the fuse goes off, do_fuses() recognizes the
function and passes it the integer field instead of the pointer.

This has the disadvantage of hard-coding the functions that require int
in daemon.c, but since the int is copied into f_list, it no longer has
to be in static or global memory, which simplifies several files.
This commit is contained in:
John "Elwin" Edwards 2016-03-11 17:40:00 -05:00
parent dafa5cc722
commit 758c6b1bf0
21 changed files with 147 additions and 124 deletions

View file

@ -24,9 +24,9 @@
*/
void
changeclass(long *newclass)
changeclass(int newclass)
{
if (*newclass == player.t_ctype) {
if (newclass == player.t_ctype) {
msg("You feel more skillful.");
raise_level();
}
@ -38,19 +38,19 @@ changeclass(long *newclass)
*/
long save;
msg("You are transformed into a %s! ", char_class[*newclass].name);
msg("You are transformed into a %s! ", char_class[newclass].name);
/*
* if he becomes a thief or an assassin give him studded leather armor
*/
if ((*newclass == C_THIEF || *newclass == C_ASSASSIN) &&
if ((newclass == C_THIEF || newclass == C_ASSASSIN) &&
cur_armor != NULL && cur_armor->o_which != STUDDED_LEATHER)
cur_armor->o_which = STUDDED_LEATHER;
/*
* if he becomes a monk he can't wear any armor
* so give him a cloak of protection
*/
if (*newclass == C_MONK && cur_armor != NULL) {
if (newclass == C_MONK && cur_armor != NULL) {
cur_armor->o_ac = armors[cur_armor->o_which].a_class -
cur_armor->o_ac;
cur_armor->o_type = MM;
@ -62,8 +62,8 @@ changeclass(long *newclass)
/*
* otherwise give him plate armor
*/
if ((*newclass != C_THIEF ||
*newclass != C_ASSASSIN || *newclass != C_MONK) &&
if ((newclass != C_THIEF ||
newclass != C_ASSASSIN || newclass != C_MONK) &&
cur_armor != NULL && cur_armor->o_which != PLATE_ARMOR)
cur_armor->o_which = PLATE_ARMOR;
@ -81,11 +81,11 @@ changeclass(long *newclass)
/*
* if he becomes a spell caster of some kind, give him a fuse
*/
if (*newclass == C_MAGICIAN || *newclass == C_RANGER)
if (newclass == C_MAGICIAN || newclass == C_RANGER)
fuse(spell_recovery, NULL, SPELLTIME, AFTER);
if (*newclass == C_DRUID || *newclass == C_MONK)
if (newclass == C_DRUID || newclass == C_MONK)
fuse(chant_recovery, NULL, SPELLTIME, AFTER);
if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
/*
* if he's changing from a fighter, ranger, or paladin then we
@ -98,8 +98,8 @@ changeclass(long *newclass)
cur_weapon != NULL && cur_weapon->o_type == WEAPON &&
(cur_weapon->o_which == BASWORD ||
cur_weapon->o_which == TWOSWORD) &&
!(*newclass == C_FIGHTER || *newclass == C_RANGER ||
*newclass == C_PALADIN) &&
!(newclass == C_FIGHTER || newclass == C_RANGER ||
newclass == C_PALADIN) &&
cur_weapon->o_which == TWOSWORD)
cur_weapon->o_which = SWORD;
@ -113,8 +113,8 @@ changeclass(long *newclass)
cur_weapon != NULL && cur_weapon->o_type == WEAPON &&
(cur_weapon->o_which == BASWORD ||
cur_weapon->o_which == TWOSWORD) &&
!(*newclass == C_THIEF || *newclass == C_ASSASSIN ||
*newclass == C_MONK) &&
!(newclass == C_THIEF || newclass == C_ASSASSIN ||
newclass == C_MONK) &&
cur_weapon->o_which == BASWORD)
cur_weapon->o_which = SWORD;
@ -130,12 +130,12 @@ changeclass(long *newclass)
* if he becomes a thief, assassin, or monk then add
* the trap_look() daemon
*/
if (*newclass == C_THIEF || *newclass == C_ASSASSIN ||
*newclass == C_MONK)
if (newclass == C_THIEF || newclass == C_ASSASSIN ||
newclass == C_MONK)
start_daemon(trap_look, NULL, AFTER);
/* adjust stats */
char_type = player.t_ctype = *newclass;
char_type = player.t_ctype = newclass;
save = pstats.s_hpt;
max_stats.s_hpt = pstats.s_hpt = 0;
max_stats.s_lvl = pstats.s_lvl = 0;
@ -1103,7 +1103,7 @@ use_mm(int which)
when MM_SKILLS:
detach (pack, item);
inpack--;
changeclass(&obj->o_ac);
changeclass(obj->o_ac);
when MM_CRYSTAL:
{
register char *str;