arogue5: fix some daemon-related pointer/int casting.
Daemons and fuses take a single argument, nominally an int but either ignored or unsafely cast to a pointer. Its type has now been changed to void*. The save/restore code no longer tries to store this argument in the savefile. For doctor(), this is not a problem, because player is the only argument it is ever given as a daemon. However, alchemy() will fail to do anything when passed NULL. Fixing this would be complicated but possible. Summary: the code is slightly safer, but alchemy jugs are guaranteed to stop working after save and restore, instead of just extremely likely.
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parent
dff96acf36
commit
7b0ec1230e
3 changed files with 9 additions and 10 deletions
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@ -1420,7 +1420,8 @@ rs_write_daemons(FILE *savef, struct delayed_action *d_list, int count)
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rs_write_int(savef, d_list[i].d_type);
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rs_write_int(savef, func);
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rs_write_int(savef, d_list[i].d_arg);
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/* d_arg is a pointer and can't actually be saved and restored. */
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rs_write_int(savef, 0);
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rs_write_int(savef, d_list[i].d_time);
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}
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@ -1517,7 +1518,8 @@ rs_read_daemons(int inf, struct delayed_action *d_list, int count)
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break;
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}
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rs_read_int(inf, &d_list[i].d_arg);
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rs_read_int(inf, &dummy);
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d_list[i].d_arg = NULL;
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if (func == 2)
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d_list[i].d_arg = &player;
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rs_read_int(inf, &d_list[i].d_time);
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@ -1525,7 +1527,6 @@ rs_read_daemons(int inf, struct delayed_action *d_list, int count)
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if (d_list[i].d_func == NULL)
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{
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d_list[i].d_time = 0;
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d_list[i].d_arg = 0;
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d_list[i].d_type = 0;
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}
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}
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