Fix an assortment of compiler warnings.

A few potential bugs were removed in the process.  Much code cleanup
remains to be done.
This commit is contained in:
John "Elwin" Edwards 2019-11-22 21:18:27 -05:00
parent de95b19cee
commit 7d459d7d36
47 changed files with 608 additions and 591 deletions

View file

@ -238,7 +238,7 @@ do_fuses(int flag)
void
activity(void)
{
sprintf(outstring,"Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %d",
sprintf(outstring,"Daemons = %d : Fuses = %d : Memory Items = %d : Memory Used = %ld",
demoncnt,fusecnt,total,md_memused());
msg(outstring);
}

View file

@ -174,7 +174,7 @@ new(int size)
static char errbuf[LINELEN];
if (space == NULL) {
sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
sprintf(errbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
md_memused(), size);
fatal(errbuf);
}

View file

@ -22,7 +22,7 @@ struct cell {
};
struct bordercells {
char num_pos; /* number of frontier cells next to you */
unsigned char num_pos; /* number of frontier cells next to you */
struct cell conn[4]; /* the y,x position of above cell */
} border_cells;

View file

@ -607,7 +607,7 @@ void writelog(unsigned long amount, int flags, short monst) {
else
return;
fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
whoami, pstats.s_lvl, class, level, max_level, quest_item, had_quest,
fate);
fclose(logfile);

View file

@ -420,78 +420,78 @@ char *cnames[4][11] = {
} ;
struct h_list helpstr[] = {
'?', " prints help",
'/', " identify object",
'h', " left",
'j', " down",
'k', " up",
'l', " right",
'y', " up & left",
'u', " up & right",
'b', " down & left",
'n', " down & right",
'H', " run left",
'J', " run down",
'K', " run up",
'L', " run right",
'Y', " run up & left",
'U', " run up & right",
'B', " run down & left",
'N', " run down & right",
't', "<dir> throw something",
'f', "<dir> forward until find something",
'z', "<dir> zap a wand or staff",
'>', " go down a staircase",
'<', " go up a staircase",
's', " search for trap/secret door",
'.', " rest for a while",
'i', " inventory",
'I', " inventory single item",
'q', " quaff potion",
'r', " read paper",
'e', " eat food",
'w', " wield a weapon",
'W', " wear something",
'T', " take off something",
'd', " drop object",
'P', " pick up object(s)",
'c', " call object (generic)",
'm', " mark object (specific)",
'o', " examine/set options",
'C', " cast a spell",
'p', " pray",
'a', " affect the undead",
'^', " set a trap",
'G', " sense gold",
'D', " dip something (into a pool)",
CTRL('T'), "<dir> take (steal) from (direction)",
CTRL('U'), " use miscellaneous magic item",
CTRL('L'), " redraw screen",
CTRL('R'), " repeat last message",
ESCAPE, " cancel command",
'v', " print program version number",
'!', " shell escape",
'S', " save game",
'Q', " quit",
0, 0
{ '?', " prints help" },
{ '/', " identify object" },
{ 'h', " left" },
{ 'j', " down" },
{ 'k', " up" },
{ 'l', " right" },
{ 'y', " up & left" },
{ 'u', " up & right" },
{ 'b', " down & left" },
{ 'n', " down & right" },
{ 'H', " run left" },
{ 'J', " run down" },
{ 'K', " run up" },
{ 'L', " run right" },
{ 'Y', " run up & left" },
{ 'U', " run up & right" },
{ 'B', " run down & left" },
{ 'N', " run down & right" },
{ 't', "<dir> throw something" },
{ 'f', "<dir> forward until find something" },
{ 'z', "<dir> zap a wand or staff" },
{ '>', " go down a staircase" },
{ '<', " go up a staircase" },
{ 's', " search for trap/secret door" },
{ '.', " rest for a while" },
{ 'i', " inventory" },
{ 'I', " inventory single item" },
{ 'q', " quaff potion" },
{ 'r', " read paper" },
{ 'e', " eat food" },
{ 'w', " wield a weapon" },
{ 'W', " wear something" },
{ 'T', " take off something" },
{ 'd', " drop object" },
{ 'P', " pick up object(s)" },
{ 'c', " call object (generic)" },
{ 'm', " mark object (specific)" },
{ 'o', " examine/set options" },
{ 'C', " cast a spell" },
{ 'p', " pray" },
{ 'a', " affect the undead" },
{ '^', " set a trap" },
{ 'G', " sense gold" },
{ 'D', " dip something (into a pool)" },
{ CTRL('T'), "<dir> take (steal) from (direction)" },
{ CTRL('U'), " use miscellaneous magic item" },
{ CTRL('L'), " redraw screen" },
{ CTRL('R'), " repeat last message" },
{ ESCAPE, " cancel command" },
{ 'v', " print program version number" },
{ '!', " shell escape" },
{ 'S', " save game" },
{ 'Q', " quit" },
{ 0, 0 }
} ;
struct h_list wiz_help[] = {
CTRL('A'), " system activity",
CTRL('C'), " move to another dungeon level",
CTRL('D'), " down 1 dungeon level",
CTRL('E'), " food remaining",
CTRL('F'), " display entire level",
CTRL('H'), " jump 9 experience levels",
CTRL('I'), " inventory of level",
CTRL('J'), " teleport",
CTRL('N'), " recharge staff",
CTRL('P'), " toggle wizard status",
CTRL('U'), " up 1 dungeon level",
CTRL('X'), " detect monsters",
CTRL('Z'), " identify",
'M', " make object",
0, 0
{ CTRL('A'), " system activity" },
{ CTRL('C'), " move to another dungeon level" },
{ CTRL('D'), " down 1 dungeon level" },
{ CTRL('E'), " food remaining" },
{ CTRL('F'), " display entire level" },
{ CTRL('H'), " jump 9 experience levels" },
{ CTRL('I'), " inventory of level" },
{ CTRL('J'), " teleport" },
{ CTRL('N'), " recharge staff" },
{ CTRL('P'), " toggle wizard status" },
{ CTRL('U'), " up 1 dungeon level" },
{ CTRL('X'), " detect monsters" },
{ CTRL('Z'), " identify" },
{ 'M', " make object" },
{ 0, 0 }
};

View file

@ -218,7 +218,7 @@ new(int size)
static char errbuf[LINELEN];
if (space == NULL) {
sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
sprintf(errbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
md_memused(), size);
fatal(errbuf);
}

View file

@ -21,7 +21,7 @@ struct cell {
char x_pos;
};
struct bordercells {
char num_pos; /* number of frontier cells next to you */
unsigned char num_pos; /* number of frontier cells next to you */
struct cell conn[4]; /* the y,x position of above cell */
} border_cells;

View file

@ -327,9 +327,10 @@ picked_up:
start_daemon(eat_gold, obj, AFTER);
}
/* For the axe start a fuse to change player to a fighter. */
if (obj->o_which == AXE_AKLAD)
if (obj->o_which == AXE_AKLAD) {
newclass = C_FIGHTER;
fuse(changeclass, &newclass, roll(20, 20), AFTER);
}
if (cur_weapon != NULL) {
msg("The artifact insists you release your current weapon.");
if (!dropcheck(cur_weapon)) {

View file

@ -233,7 +233,7 @@ writelog(unsigned long amount, int flags, short monst)
else
return;
/* Write */
fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
quest_item, had_quest, fate);
fclose(logfile);

View file

@ -625,81 +625,81 @@ char *cnames[NUM_CHARTYPES-1][NUM_CNAMES] = {
} ;
struct h_list helpstr[] = {
'?', " prints help",
'/', " identify object",
'=', " identify screen character",
'h', " left",
'j', " down",
'k', " up",
'l', " right",
'y', " up & left",
'u', " up & right",
'b', " down & left",
'n', " down & right",
'H', " run left",
'J', " run down",
'K', " run up",
'L', " run right",
'Y', " run up & left",
'U', " run up & right",
'B', " run down & left",
'N', " run down & right",
't', "<dir> throw something",
'f', "<dir> forward until find something",
'z', "<dir> zap a wand or staff",
'>', " go down a staircase",
'<', " go up a staircase",
's', " search for trap/secret door",
'.', " rest for a while",
'i', " inventory",
'I', " inventory single item",
'q', " quaff potion",
'r', " read paper",
'e', " eat food",
'w', " wield a weapon",
'W', " wear something",
'T', " take off something",
'd', " drop object",
'P', " pick up object(s)",
CTRL('N'), " name object or monster",
'm', " mark object (specific)",
'o', " examine/set options",
'c', " chant",
'C', " cast a spell",
'p', " pray",
'a', " affect the undead",
'^', " set a trap",
'G', " sense gold",
'D', " dip something (into a pool)",
'*', " count up gold pieces",
CTRL('T'), "<dir> take (steal) from (direction)",
CTRL('U'), " use miscellaneous magic item",
CTRL('L'), " redraw screen",
CTRL('R'), " repeat last message",
ESCAPE, " cancel command",
'v', " print program version number",
'!', " shell escape",
'S', " save game",
'Q', " quit",
0, 0
{ '?', " prints help" },
{ '/', " identify object" },
{ '=', " identify screen character" },
{ 'h', " left" },
{ 'j', " down" },
{ 'k', " up" },
{ 'l', " right" },
{ 'y', " up & left" },
{ 'u', " up & right" },
{ 'b', " down & left" },
{ 'n', " down & right" },
{ 'H', " run left" },
{ 'J', " run down" },
{ 'K', " run up" },
{ 'L', " run right" },
{ 'Y', " run up & left" },
{ 'U', " run up & right" },
{ 'B', " run down & left" },
{ 'N', " run down & right" },
{ 't', "<dir> throw something" },
{ 'f', "<dir> forward until find something" },
{ 'z', "<dir> zap a wand or staff" },
{ '>', " go down a staircase" },
{ '<', " go up a staircase" },
{ 's', " search for trap/secret door" },
{ '.', " rest for a while" },
{ 'i', " inventory" },
{ 'I', " inventory single item" },
{ 'q', " quaff potion" },
{ 'r', " read paper" },
{ 'e', " eat food" },
{ 'w', " wield a weapon" },
{ 'W', " wear something" },
{ 'T', " take off something" },
{ 'd', " drop object" },
{ 'P', " pick up object(s)" },
{ CTRL('N'), " name object or monster" },
{ 'm', " mark object (specific)" },
{ 'o', " examine/set options" },
{ 'c', " chant" },
{ 'C', " cast a spell" },
{ 'p', " pray" },
{ 'a', " affect the undead" },
{ '^', " set a trap" },
{ 'G', " sense gold" },
{ 'D', " dip something (into a pool)" },
{ '*', " count up gold pieces" },
{ CTRL('T'), "<dir> take (steal) from (direction)" },
{ CTRL('U'), " use miscellaneous magic item" },
{ CTRL('L'), " redraw screen" },
{ CTRL('R'), " repeat last message" },
{ ESCAPE, " cancel command" },
{ 'v', " print program version number" },
{ '!', " shell escape" },
{ 'S', " save game" },
{ 'Q', " quit" },
{ 0, 0 }
} ;
struct h_list wiz_help[] = {
CTRL('A'), " system activity",
CTRL('C'), " move to another dungeon level",
CTRL('D'), " down 1 dungeon level",
CTRL('E'), " food remaining",
CTRL('F'), " display entire level",
CTRL('H'), " jump 9 experience levels",
CTRL('I'), " inventory of level",
CTRL('J'), " teleport",
CTRL('M'), " recharge staff",
CTRL('P'), " toggle wizard status",
CTRL('U'), " up 1 dungeon level",
CTRL('X'), " detect monsters",
CTRL('Z'), " identify",
'M', " make object",
0, 0
{ CTRL('A'), " system activity" },
{ CTRL('C'), " move to another dungeon level" },
{ CTRL('D'), " down 1 dungeon level" },
{ CTRL('E'), " food remaining" },
{ CTRL('F'), " display entire level" },
{ CTRL('H'), " jump 9 experience levels" },
{ CTRL('I'), " inventory of level" },
{ CTRL('J'), " teleport" },
{ CTRL('M'), " recharge staff" },
{ CTRL('P'), " toggle wizard status" },
{ CTRL('U'), " up 1 dungeon level" },
{ CTRL('X'), " detect monsters" },
{ CTRL('Z'), " identify" },
{ 'M', " make object" },
{ 0, 0 }
};

View file

@ -548,50 +548,50 @@ badcheck(char *name, struct magic_item *magic, int bound)
}
struct h_list helpstr[] = {
'?', " prints help",
'/', " identify object",
'h', " left",
'j', " down",
'k', " up",
'l', " right",
'y', " up & left",
'u', " up & right",
'b', " down & left",
'n', " down & right",
'H', " run left",
'J', " run down",
'K', " run up",
'L', " run right",
'Y', " run up & left",
'U', " run up & right",
'B', " run down & left",
'N', " run down & right",
't', "<dir> throw something",
'f', "<dir> forward until find something",
'p', "<dir> zap a wand in a direction",
'z', " zap a wand or staff",
'>', " go down a staircase",
's', " search for trap/secret door",
'.', " rest for a turn",
'i', " inventory",
'I', " inventory single item",
'q', " quaff potion",
'r', " read paper",
'e', " eat food",
'w', " wield a weapon",
'W', " wear armor",
'T', " take armor off",
'P', " put on ring",
'R', " remove ring",
'd', " drop object",
'c', " call object",
'o', " examine/set options",
CTRL('L'), " redraw screen",
CTRL('R'), " repeat last message",
ESCAPE, " cancel command",
'v', " print program version number",
'!', " shell escape",
'S', " save game",
'Q', " quit",
0, 0
{ '?', " prints help" },
{ '/', " identify object" },
{ 'h', " left" },
{ 'j', " down" },
{ 'k', " up" },
{ 'l', " right" },
{ 'y', " up & left" },
{ 'u', " up & right" },
{ 'b', " down & left" },
{ 'n', " down & right" },
{ 'H', " run left" },
{ 'J', " run down" },
{ 'K', " run up" },
{ 'L', " run right" },
{ 'Y', " run up & left" },
{ 'U', " run up & right" },
{ 'B', " run down & left" },
{ 'N', " run down & right" },
{ 't', "<dir> throw something" },
{ 'f', "<dir> forward until find something" },
{ 'p', "<dir> zap a wand in a direction" },
{ 'z', " zap a wand or staff" },
{ '>', " go down a staircase" },
{ 's', " search for trap/secret door" },
{ '.', " rest for a turn" },
{ 'i', " inventory" },
{ 'I', " inventory single item" },
{ 'q', " quaff potion" },
{ 'r', " read paper" },
{ 'e', " eat food" },
{ 'w', " wield a weapon" },
{ 'W', " wear armor" },
{ 'T', " take armor off" },
{ 'P', " put on ring" },
{ 'R', " remove ring" },
{ 'd', " drop object" },
{ 'c', " call object" },
{ 'o', " examine/set options" },
{ CTRL('L'), " redraw screen" },
{ CTRL('R'), " repeat last message" },
{ ESCAPE, " cancel command" },
{ 'v', " print program version number" },
{ '!', " shell escape" },
{ 'S', " save game" },
{ 'Q', " quit" },
{ 0, 0 }
};

View file

@ -121,7 +121,7 @@ _new(size_t size)
if (space == NULL)
{
sprintf(prbuf, "Rogue ran out of memory (%d). Fatal error!", md_memused());
sprintf(prbuf, "Rogue ran out of memory (%ld). Fatal error!", md_memused());
fatal(prbuf);
}
total++;

View file

@ -314,7 +314,7 @@ void writelog(int amount, int flags, int monst)
if (waswizard)
return;
#ifdef LOGFILE
sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
sprintf(logmessage, "%ld %d %s %d ", time(NULL), amount, whoami,
pstats.s_lvl);
if (flags == 0) /* died */
{

View file

@ -62,9 +62,9 @@ inv_name(struct object *obj, int drop)
when FOOD:
if (obj->o_which == 1)
if (obj->o_count == 1)
sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit);
sprintf(prbuf, "A%s %.76s", vowelstr(fruit), fruit);
else
sprintf(prbuf, "%d %ss", obj->o_count, fruit);
sprintf(prbuf, "%d %.66ss", obj->o_count, fruit);
else
if (obj->o_count == 1)
strcpy(prbuf, "Some food");

View file

@ -38,18 +38,18 @@ static struct init_weps {
int iw_launch;
int iw_flags;
} init_dam[MAXWEAPONS] = {
"2d4", "1d3", NONE, 0, /* Mace */
"1d10", "1d2", NONE,0, /* Long sword */
"1d1", "1d1", NONE, 0, /* Bow */
"1d1", "1d6", BOW, ISMANY|ISMISL, /* Arrow */
"1d6", "1d4", NONE, ISMISL, /* Dagger */
"1d2", "1d4", SLING,ISMANY|ISMISL, /* Rock */
"3d6", "1d2", NONE, 0, /* 2h sword */
"0d0", "0d0", NONE, 0, /* Sling */
"1d1", "1d3", NONE, ISMANY|ISMISL, /* Dart */
"1d1", "1d1", NONE, 0, /* Crossbow */
"1d2", "1d10", CROSSBOW, ISMANY|ISMISL,/* Crossbow bolt */
"1d8", "1d6", NONE, ISMISL, /* Spear */
{ "2d4", "1d3", NONE, 0 }, /* Mace */
{ "1d10", "1d2", NONE,0 }, /* Long sword */
{ "1d1", "1d1", NONE, 0 }, /* Bow */
{ "1d1", "1d6", BOW, ISMANY|ISMISL }, /* Arrow */
{ "1d6", "1d4", NONE, ISMISL }, /* Dagger */
{ "1d2", "1d4", SLING,ISMANY|ISMISL }, /* Rock */
{ "3d6", "1d2", NONE, 0 }, /* 2h sword */
{ "0d0", "0d0", NONE, 0 }, /* Sling */
{ "1d1", "1d3", NONE, ISMANY|ISMISL }, /* Dart */
{ "1d1", "1d1", NONE, 0 }, /* Crossbow */
{ "1d2", "1d10", CROSSBOW, ISMANY|ISMISL }, /* Crossbow bolt */
{ "1d8", "1d6", NONE, ISMISL } /* Spear */
};
/*

View file

@ -145,21 +145,25 @@ struct stats max_stats = INIT_STATS; /* The maximum for the player */
struct room *oldrp; /* Roomin(&oldpos) */
struct room rooms[MAXROOMS]; /* One for each room -- A level */
#define NON {0, 0}
#define NON12 { NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON }
struct room passages[MAXPASS] = /* One for each passage */
{
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, 0 }
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
{ {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }
};
#undef NON12
#undef NON
#define ___ 1
#define XX 10
@ -276,51 +280,51 @@ struct magic_item ws_magic[MAXSTICKS] = {
};
struct h_list helpstr[] = {
'?', " prints help",
'/', " identify object",
'h', " left",
'j', " down",
'k', " up",
'l', " right",
'y', " up & left",
'u', " up & right",
'b', " down & left",
'n', " down & right",
'H', " run left",
'J', " run down",
'K', " run up",
'L', " run right",
'Y', " run up & left",
'U', " run up & right",
'B', " run down & left",
'N', " run down & right",
't', "<dir> throw something",
'f', "<dir> forward until find something",
'z', "<dir> zap a wand in a direction",
'^', "<dir> identify trap type",
's', " search for trap/secret door",
'>', " go down a staircase",
'<', " go up a staircase",
'.', " rest for a while",
'i', " inventory",
'I', " inventory single item",
'q', " quaff potion",
'r', " read paper",
'e', " eat food",
'w', " wield a weapon",
'W', " wear armor",
'T', " take armor off",
'P', " put on ring",
'R', " remove ring",
'd', " drop object",
'c', " call object",
'D', " recall what's been discovered",
'o', " examine/set options",
CTRL('L'), " redraw screen",
CTRL('R'), " repeat last message",
ESCAPE, " cancel command",
'!', " shell escape",
'S', " save game",
'Q', " quit",
0, 0
{ '?', " prints help" },
{ '/', " identify object" },
{ 'h', " left" },
{ 'j', " down" },
{ 'k', " up" },
{ 'l', " right" },
{ 'y', " up & left" },
{ 'u', " up & right" },
{ 'b', " down & left" },
{ 'n', " down & right" },
{ 'H', " run left" },
{ 'J', " run down" },
{ 'K', " run up" },
{ 'L', " run right" },
{ 'Y', " run up & left" },
{ 'U', " run up & right" },
{ 'B', " run down & left" },
{ 'N', " run down & right" },
{ 't', "<dir> throw something" },
{ 'f', "<dir> forward until find something" },
{ 'z', "<dir> zap a wand in a direction" },
{ '^', "<dir> identify trap type" },
{ 's', " search for trap/secret door" },
{ '>', " go down a staircase" },
{ '<', " go up a staircase" },
{ '.', " rest for a while" },
{ 'i', " inventory" },
{ 'I', " inventory single item" },
{ 'q', " quaff potion" },
{ 'r', " read paper" },
{ 'e', " eat food" },
{ 'w', " wield a weapon" },
{ 'W', " wear armor" },
{ 'T', " take armor off" },
{ 'P', " put on ring" },
{ 'R', " remove ring" },
{ 'd', " drop object" },
{ 'c', " call object" },
{ 'D', " recall what's been discovered" },
{ 'o', " examine/set options" },
{ CTRL('L'), " redraw screen" },
{ CTRL('R'), " repeat last message" },
{ ESCAPE, " cancel command" },
{ '!', " shell escape" },
{ 'S', " save game" },
{ 'Q', " quit" },
{ 0, 0 }
};

View file

@ -259,7 +259,7 @@ eat(void)
else
msg("yum, that tasted good");
if (--obj->o_count < 1)
if (--obj->o_count < 1)
{
detach(pack, obj);
discard(obj);

View file

@ -136,7 +136,7 @@ void
conn(int r1, int r2)
{
register struct room *rpf, *rpt = NULL;
register char rmt;
unsigned char rmt;
register int distance = 0, turn_spot = 0, turn_distance = 0, index;
register int rm;
register char direc;

View file

@ -241,7 +241,7 @@ void writelog(int amount, int flags, char monst)
if (log_file == NULL)
return;
/* otherwise writing should work */
sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
sprintf(logmessage, "%ld %d %s %d ", time(NULL), amount, whoami,
pstats.s_lvl);
if (flags == 0) /* died */
{

View file

@ -79,9 +79,9 @@ inv_name(THING *obj, bool drop)
when FOOD:
if (obj->o_which == 1)
if (obj->o_count == 1)
sprintf(pb, "A%s %s", vowelstr(fruit), fruit);
sprintf(pb, "A%s %.76s", vowelstr(fruit), fruit);
else
sprintf(pb, "%d %ss", obj->o_count, fruit);
sprintf(pb, "%d %.66ss", obj->o_count, fruit);
else
if (obj->o_count == 1)
strcpy(pb, "Some food");

View file

@ -23,16 +23,16 @@ static struct init_weps {
char iw_launch; /* Launching weapon */
int iw_flags; /* Miscellaneous flags */
} init_dam[MAXWEAPONS] = {
"2d4", "1d3", NONE, 0, /* Mace */
"3d4", "1d2", NONE, 0, /* Long sword */
"1d1", "1d1", NONE, 0, /* Bow */
"1d1", "2d3", BOW, ISMANY|ISMISL, /* Arrow */
"1d6", "1d4", NONE, ISMISL, /* Dagger */
"4d4", "1d2", NONE, 0, /* 2h sword */
"1d1", "1d3", NONE, ISMANY|ISMISL, /* Dart */
"1d1", "1d1", NONE, 0, /* Crossbow */
"1d2", "2d5", CROSSBOW, ISMANY|ISMISL, /* Crossbow bolt */
"2d3", "1d6", NONE, ISMISL, /* Spear */
{ "2d4", "1d3", NONE, 0 }, /* Mace */
{ "3d4", "1d2", NONE, 0 }, /* Long sword */
{ "1d1", "1d1", NONE, 0 }, /* Bow */
{ "1d1", "2d3", BOW, ISMANY|ISMISL },/* Arrow */
{ "1d6", "1d4", NONE, ISMISL }, /* Dagger */
{ "4d4", "1d2", NONE, 0 }, /* 2h sword */
{ "1d1", "1d3", NONE, ISMANY|ISMISL },/* Dart */
{ "1d1", "1d1", NONE, 0 }, /* Crossbow */
{ "1d2", "2d5", CROSSBOW, ISMANY|ISMISL },/* Crossbow bolt */
{ "2d3", "1d6", NONE, ISMISL } /* Spear */
};
/*

View file

@ -237,7 +237,7 @@ void writelog(int amount, int flags, int monst)
return;
}
#endif
sprintf(logmessage, "%d %d %.80s %d ", time(NULL), amount, whoami,
sprintf(logmessage, "%ld %d %.80s %d ", time(NULL), amount, whoami,
pstats.s_lvl);
if (flags == 0) /* dead */
{

View file

@ -175,7 +175,7 @@ restore(const char *file)
if (strcmp(file, "-r") == 0)
file = file_name;
md_tstphold();
md_tstphold();
if ((inf = fopen(file,"r")) == NULL)
{

View file

@ -179,52 +179,52 @@ struct monster monsters[MAXMONS + 1] = {
#undef _r
struct h_list helpstr[] = {
'?', " prints help",
'/', " identify object",
'h', " left",
'j', " down",
'k', " up",
'l', " right",
'y', " up & left",
'u', " up & right",
'b', " down & left",
'n', " down & right",
'H', " run left",
'J', " run down",
'K', " run up",
'L', " run right",
'Y', " run up & left",
'U', " run up & right",
'B', " run down & left",
'N', " run down & right",
't', "<dir> throw something",
'f', "<dir> forward until find something",
'p', "<dir> zap a wand in a direction",
'z', " zap a wand or staff",
'>', " go down a staircase",
's', " search for trap/secret door",
'.', " (dot) rest for a while",
'i', " inventory pack",
'I', " inventory single item",
'q', " quaff potion",
'r', " read a scroll",
'e', " eat food",
'w', " wield a weapon",
'W', " wear armor",
'T', " take armor off",
'P', " put on ring",
'R', " remove ring",
'd', " drop object",
'c', " call object",
'O', " examine/set options",
'a', " display maximum stats",
'D', " dip object in pool",
CTRL('L')," redraw screen",
ESCAPE, " cancel command",
'!', " shell escape",
'S', " save game",
'Q', " quit",
0, 0
{ '?', " prints help" },
{ '/', " identify object" },
{ 'h', " left" },
{ 'j', " down" },
{ 'k', " up" },
{ 'l', " right" },
{ 'y', " up & left" },
{ 'u', " up & right" },
{ 'b', " down & left" },
{ 'n', " down & right" },
{ 'H', " run left" },
{ 'J', " run down" },
{ 'K', " run up" },
{ 'L', " run right" },
{ 'Y', " run up & left" },
{ 'U', " run up & right" },
{ 'B', " run down & left" },
{ 'N', " run down & right" },
{ 't', "<dir> throw something" },
{ 'f', "<dir> forward until find something" },
{ 'p', "<dir> zap a wand in a direction" },
{ 'z', " zap a wand or staff" },
{ '>', " go down a staircase" },
{ 's', " search for trap/secret door" },
{ '.', " (dot) rest for a while" },
{ 'i', " inventory pack" },
{ 'I', " inventory single item" },
{ 'q', " quaff potion" },
{ 'r', " read a scroll" },
{ 'e', " eat food" },
{ 'w', " wield a weapon" },
{ 'W', " wear armor" },
{ 'T', " take armor off" },
{ 'P', " put on ring" },
{ 'R', " remove ring" },
{ 'd', " drop object" },
{ 'c', " call object" },
{ 'O', " examine/set options" },
{ 'a', " display maximum stats" },
{ 'D', " dip object in pool" },
{ CTRL('L')," redraw screen" },
{ ESCAPE, " cancel command" },
{ '!', " shell escape" },
{ 'S', " save game" },
{ 'Q', " quit" },
{ 0, 0 }
};
char *s_names[MAXSCROLLS]; /* Names of the scrolls */

View file

@ -100,7 +100,7 @@ new(int size)
register char *space = ALLOC(size);
if (space == NULL) {
sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused());
sprintf(prbuf,"Rogue ran out of memory (%ld).", md_memused());
fatal(prbuf);
}
total++;

View file

@ -47,7 +47,8 @@ main(int argc, char *argv[], char *envp[])
register char *env;
register struct linked_list *item;
register struct object *obj;
char alldone, wpt;
char alldone;
int wpt;
char *getpass(), *xcrypt(), *strrchr();
char *homedir = roguehome();

View file

@ -63,7 +63,8 @@ void showpack(bool winner, char *howso);
void
death(char monst)
{
reg char dp, *killer;
reg char *killer;
int dp;
struct tm *lt;
time_t date;
char buf[LINLEN];
@ -180,21 +181,21 @@ score(int amount, int aflag, char monst)
for (scp = top_ten; scp <= &top_ten[9]; scp++)
if (amount > scp->sc_score)
break;
if (scp <= &top_ten[9]) {
for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
*sc2 = *(sc2-1);
scp->sc_score = amount;
strcpy(scp->sc_name, whoami);
scp->sc_flags = aflag;
if (aflag == WINNER)
scp->sc_level = max_level;
else
scp->sc_level = level;
scp->sc_monster = monst;
scp->sc_uid = playuid;
scp->sc_explvl = him->s_lvl;
scp->sc_exppts = him->s_exp;
time(&scp->sc_date);
if (scp <= &top_ten[9]) {
for (sc2 = &top_ten[9]; sc2 > scp; sc2--)
*sc2 = *(sc2-1);
scp->sc_score = amount;
strcpy(scp->sc_name, whoami);
scp->sc_flags = aflag;
if (aflag == WINNER)
scp->sc_level = max_level;
else
scp->sc_level = level;
scp->sc_monster = monst;
scp->sc_uid = playuid;
scp->sc_explvl = him->s_lvl;
scp->sc_exppts = him->s_exp;
time(&scp->sc_date);
}
}
ignore();
@ -228,7 +229,7 @@ void writelog(int amount, int aflag, char monst)
#ifdef LOGFILE
if (logfile == NULL)
return;
sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
sprintf(logmessage, "%ld %d %s %d ", time(NULL), amount, whoami,
him->s_lvl);
if (amulet)
sprintf(mlev, " [max %d] with the Amulet", max_level);

View file

@ -79,7 +79,7 @@ inv_name(struct object *obj, bool drop)
if (wh == 1) {
if (obj->o_count == 1)
q = vowelstr(fruit);
sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl);
sprintf(prbuf, "%s%s %.72s%s", nm, q, fruit, pl);
}
else {
if (obj->o_count == 1)

View file

@ -338,7 +338,7 @@ struct cell {
char x_pos;
};
struct bordercells {
char num_pos; /* number of frontier cells next to you */
unsigned char num_pos; /* number of frontier cells next to you */
struct cell conn[4]; /* the y,x position of above cell */
} mborder;

View file

@ -288,10 +288,10 @@ baf_print_item(struct object *obj_p, bag_arg *type, int id)
if (*type->iarg == 0)
sprintf(inv_temp, "%c%c) %s", obj_p->o_type,
print_letters[id], inv_name(obj_p, LOWERCASE), FALSE);
print_letters[id], inv_name(obj_p, LOWERCASE));
else
sprintf(inv_temp, "%c) %s", print_letters[id],
inv_name(obj_p, LOWERCASE), FALSE);
inv_name(obj_p, LOWERCASE));
add_line(inv_temp);
return(TRUE);

View file

@ -1143,8 +1143,8 @@ get_hurl(struct thing *tp)
if (off(*tp, ISCHARMED) && oil)
return(oil);
if (off(*tp, ISCHARMED) && grenade)
return(grenade);
if (off(*tp, ISCHARMED) && grenade)
return(grenade);
if (footbow && fbbolt)
return(fbbolt);

View file

@ -152,7 +152,7 @@ puta_player(void)
wclrtoeol(hw);
sprintf(pbuf,
"Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d Pow: %d Hpt: %d",
"Int: %d Str: %d Wis: %d Dex: %d Con: %d Cha: %d Pow: %d Hpt: %ld",
pstats.s_intel,
pstats.s_str,
pstats.s_wisdom,

View file

@ -161,7 +161,7 @@ status(int display)
mvwaddstr(cw, LINES - 2, 0, buf);
wclrtoeol(cw);
sprintf(buf, "Lvl:%d Au:%d Hpt:%3d(%3d) Pow:%d(%d) Ac:%d Exp:%d+%ld %s",
sprintf(buf, "Lvl:%d Au:%ld Hpt:%3ld(%3ld) Pow:%d(%d) Ac:%d Exp:%d+%ld %s",
level,
purse,
stat_ptr->s_hpt, max_ptr->s_hpt,

View file

@ -1417,11 +1417,11 @@ sell(struct thing *tp)
if (selection[i].count > 1)
strcat(dbuf, "s");
sprintf(buffer, "%-50s Price: %d", dbuf, selection[i].worth);
sprintf(buffer, "%-50.80s Price: %d", dbuf, selection[i].worth);
waddstr(hw, buffer);
}
sprintf(buffer, "Purse: %d", purse);
sprintf(buffer, "Purse: %ld", purse);
mvwaddstr(hw, nitems + 3, 0, buffer);
mvwaddstr(hw, 0, 0, "How about one of the following goods? ");
wrefresh(hw);

View file

@ -29,15 +29,19 @@ int get_score(opt_arg *opt, WINDOW *win);
/* description of an option and what to do with it */
static OPTION optlist[] =
{
{"jump","Show position only at end of run (jump): ", &jump,put_bool,get_bool},
{"inven","Style of inventories (inven): ", &inv_type, put_inv, get_inv},
{"askme","Ask me about unidentified things (askme): ",&askme,put_bool,get_bool},
{"doorstop","Stop running when adjacent (doorstop): ",&doorstop,put_bool,get_bool},
{"name", "Name (name): ", &whoami, put_str, get_restr},
{"fruit", "Fruit (fruit): ", &fruit, put_str, get_str},
{"file", "Save file (file): ", &file_name, put_str, get_restr},
{"score", "Score file (score): ", &score_file, put_str, get_score},
{"class", "Character class (class): ",&char_type, put_abil, get_abil}
{"jump","Show position only at end of run (jump): ", { &jump },
put_bool, get_bool},
{"inven","Style of inventories (inven): ", { &inv_type },
put_inv, get_inv},
{"askme","Ask me about unidentified things (askme): ", { &askme},
put_bool, get_bool},
{"doorstop","Stop running when adjacent (doorstop): ", { &doorstop },
put_bool, get_bool},
{"name", "Name (name): ", { &whoami }, put_str, get_restr},
{"fruit", "Fruit (fruit): ", { &fruit }, put_str, get_str},
{"file", "Save file (file): ", { &file_name }, put_str, get_restr},
{"score", "Score file (score): ", { &score_file }, put_str, get_score},
{"class", "Character class (class): ", { &char_type }, put_abil, get_abil}
};
/*

View file

@ -215,33 +215,33 @@ quaff(struct thing *quaffer, int which, int flags)
case 2: ctype = C_CLERIC; break;
case 3: ctype = C_THIEF; break;
}
switch (ctype)
{
case C_FIGHTER:add_strength(cursed); break;
case C_PALADIN:add_strength(cursed); break;
case C_RANGER:add_strength(cursed); break;
case C_MAGICIAN:add_intelligence(cursed); break;
case C_ILLUSION:add_intelligence(cursed); break;
case C_CLERIC:add_wisdom(cursed); break;
case C_DRUID:add_wisdom(cursed); break;
case C_THIEF:add_dexterity(cursed); break;
case C_ASSASIN:add_dexterity(cursed); break;
case C_NINJA:add_dexterity(cursed); break;
default: msg("You're a strange type!"); break;
}
switch (ctype)
{
case C_FIGHTER:add_strength(cursed); break;
case C_PALADIN:add_strength(cursed); break;
case C_RANGER:add_strength(cursed); break;
case C_MAGICIAN:add_intelligence(cursed); break;
case C_ILLUSION:add_intelligence(cursed); break;
case C_CLERIC:add_wisdom(cursed); break;
case C_DRUID:add_wisdom(cursed); break;
case C_THIEF:add_dexterity(cursed); break;
case C_ASSASIN:add_dexterity(cursed); break;
case C_NINJA:add_dexterity(cursed); break;
default: msg("You're a strange type!"); break;
}
if (rnd(100) < 10)
add_const(cursed);
if (rnd(100) < 60)
curp->s_arm += (cursed ? 1 : -1);
if (!cursed)
know_items[TYP_POTION][P_GAINABIL] = TRUE;
}
if (rnd(100) < 10)
add_const(cursed);
if (rnd(100) < 60)
curp->s_arm += (cursed ? 1 : -1);
if (!cursed)
know_items[TYP_POTION][P_GAINABIL] = TRUE;
}
break;
}
break;
case P_MONSTDET:

View file

@ -408,8 +408,8 @@ writelog(long amount, int lvl, int flags, int monst)
}
else
return;
fprintf(file_log, "%d %d %s %d %s %d %d %d %s\n", time(NULL), amount,
whoami, lvl, which_class(player.t_ctype), level, max_level,
fprintf(file_log, "%ld %ld %s %d %s %d %d %d %s\n", time(NULL), amount,
whoami, lvl, which_class(player.t_ctype), level, max_level,
has_artifact, fate);
fclose(file_log);
return;

View file

@ -573,7 +573,7 @@ find_object(struct linked_list *list, int num)
if ( (num < 1) || (list == NULL) )
return(NULL);
num--;
num--;
for(cnt = 0; cnt < num; cnt++)
{

View file

@ -257,7 +257,7 @@ buy_more:
for(i=0,m_item=magic_array; i < array_size; i++, m_item++)
if (!is_spell && m_item->mi_worth > 0)
{
sprintf(buf, "%3d) %8d %s", i, m_item->mi_worth,
sprintf(buf, "%3d) %8ld %s", i, m_item->mi_worth,
m_item->mi_name);
add_line(buf);
}
@ -267,7 +267,7 @@ buy_more:
for (i = 0; i < array_size; i++)
if (!is_spell && armors[i].a_worth > 0)
{
sprintf(buf, "%3d) %8d %s", i, armors[i].a_worth,
sprintf(buf, "%3d) %8ld %s", i, armors[i].a_worth,
armors[i].a_name);
add_line(buf);
@ -278,7 +278,7 @@ buy_more:
for (i = 0; i < array_size; i++)
if (!is_spell && weaps[i].w_worth > 0)
{
sprintf(buf, "%3d) %8d %s", i, weaps[i].w_worth,
sprintf(buf, "%3d) %8ld %s", i, weaps[i].w_worth,
weaps[i].w_name);
add_line(buf);
}
@ -646,7 +646,7 @@ describe_it(struct object *obj)
else
charp = normal_d[rnd(sizeof(normal_d) / sizeof(char *))];
sprintf(buf, "It's a%s %s worth %d pieces of gold.",
sprintf(buf, "It's a%s %s worth %ld pieces of gold.",
vowelstr(charp), charp, obj->o_worth);
mvwaddstr(hw, 10, 0, inv_name(obj, TRUE));
@ -794,11 +794,11 @@ trans_line(void)
int adorned = is_wearing(R_ADORNMENT);
if (level == 0 && purse > 0)
sprintf(buf, "You still have %d pieces of gold left.", purse);
sprintf(buf, "You still have %ld pieces of gold left.", purse);
else if (purse == 0)
sprintf(buf, "You have no money left.");
else if (!wizard)
sprintf(buf, "You have %d transactions and %d gold pieces remaining.",
sprintf(buf, "You have %d transactions and %ld gold pieces remaining.",
max(0, (adorned ? MAXPURCH + 4 : MAXPURCH) - player.t_trans),
EFFECTIVE_PURSE);
else

View file

@ -696,12 +696,12 @@ eat_gold(struct object *obj)
if (purse == 50)
msg("%s.. Commands you to find more gold!! ", inv_name(obj, FALSE));
if (purse == 0) {
if (rnd(10) >= 7)
msg("You feel the artifact gnawing away... ");
if (rnd(10) >= 7)
msg("You feel the artifact gnawing away... ");
if (--pstats.s_hpt < 1) {
pstats.s_hpt = -1;
pstats.s_hpt = -1;
death(D_RELIC);
}
}
}
else
purse--;

View file

@ -160,143 +160,143 @@ static char *game_begin ="To be updated...";
/* help list */
static struct h_list helpstr[] = {
'?', " Print help",
'/', " Identify object",
'=', " Identify a screen character",
' ', "",
'h', " Move left",
'j', " Move down",
'k', " Move up",
'l', " Move right",
'y', " Move up and left",
'u', " Move up and right",
'b', " Move down and left",
'n', " Move down and right",
'H', " Run left",
'J', " Run down",
'K', " Run up",
'L', " Run right",
'Y', " Run up & left",
'U', " Run up & right",
'B', " Run down & left",
'N', " Run down & right",
' ', "",
'>', " Go down a staircase",
'<', " Go up a staircase",
'\\', " Game descriptions",
'.', " Rest for a while",
'*', " Count gold pieces",
'a', " Affect the undead",
'A', " Choose artifact (equipage)",
'c', " Chant a mantra",
'C', " Cast a spell",
'd', " Drop something",
'D', " Dip something (into a pool)",
'e', " Eat food or fruit",
'f', "<dir> Forward until find something",
'F', " Frighten a monster",
'g', " Give food to monster",
'G', " Sense for gold",
'i', " Inventory",
'I', " Inventory (single item)",
'm', " Mark an object (specific)",
'o', " Examine and/or set options",
'O', " Character type and quest item",
'p', " Pray to the powers that be",
'P', " Pick up object(s)",
'q', " Quaff a potion",
'Q', " Quit the game",
'r', " Read a scroll",
's', " Search for a trap/secret door",
'S', " Save your game",
't', "<dir> Throw something",
'T', " Take off something",
'v', " Print program version",
'w', " Wield a weapon",
'W', " Wear something",
'X', " Sense for traps",
'z', "<dir> Zap a wand or staff",
' ', "",
'^', " Set a trap",
'$', " Price an item (trading post)",
'#', " Buy an item (trading post)",
'%', " Sell an item (trading post)",
'!', " Shell escape",
ESC, " Cancel command (Esc)",
' ', "",
CTRL('B'), " Current score (if you win)",
CTRL('E'), " Current food level",
CTRL('L'), " Redraw the screen",
CTRL('N'), " Name an object or a monster",
CTRL('O'), " Character affect status",
CTRL('R'), " Repeat last message",
CTRL('T'), "<dir> Take (steal) from (direction)",
CTRL('U'), " Use a magic item",
0, 0
{ '?', " Print help" },
{ '/', " Identify object" },
{ '=', " Identify a screen character" },
{ ' ', "" },
{ 'h', " Move left" },
{ 'j', " Move down" },
{ 'k', " Move up" },
{ 'l', " Move right" },
{ 'y', " Move up and left" },
{ 'u', " Move up and right" },
{ 'b', " Move down and left" },
{ 'n', " Move down and right" },
{ 'H', " Run left" },
{ 'J', " Run down" },
{ 'K', " Run up" },
{ 'L', " Run right" },
{ 'Y', " Run up & left" },
{ 'U', " Run up & right" },
{ 'B', " Run down & left" },
{ 'N', " Run down & right" },
{ ' ', "" },
{ '>', " Go down a staircase" },
{ '<', " Go up a staircase" },
{ '\\', " Game descriptions" },
{ '.', " Rest for a while" },
{ '*', " Count gold pieces" },
{ 'a', " Affect the undead" },
{ 'A', " Choose artifact (equipage)" },
{ 'c', " Chant a mantra" },
{ 'C', " Cast a spell" },
{ 'd', " Drop something" },
{ 'D', " Dip something (into a pool)" },
{ 'e', " Eat food or fruit" },
{ 'f', "<dir> Forward until find something" },
{ 'F', " Frighten a monster" },
{ 'g', " Give food to monster" },
{ 'G', " Sense for gold" },
{ 'i', " Inventory" },
{ 'I', " Inventory (single item)" },
{ 'm', " Mark an object (specific)" },
{ 'o', " Examine and/or set options" },
{ 'O', " Character type and quest item" },
{ 'p', " Pray to the powers that be" },
{ 'P', " Pick up object(s)" },
{ 'q', " Quaff a potion" },
{ 'Q', " Quit the game" },
{ 'r', " Read a scroll" },
{ 's', " Search for a trap/secret door" },
{ 'S', " Save your game" },
{ 't', "<dir> Throw something" },
{ 'T', " Take off something" },
{ 'v', " Print program version" },
{ 'w', " Wield a weapon" },
{ 'W', " Wear something" },
{ 'X', " Sense for traps" },
{ 'z', "<dir> Zap a wand or staff" },
{ ' ', "" },
{ '^', " Set a trap" },
{ '$', " Price an item (trading post)" },
{ '#', " Buy an item (trading post)" },
{ '%', " Sell an item (trading post)" },
{ '!', " Shell escape" },
{ ESC, " Cancel command (Esc)" },
{ ' ', "" },
{ CTRL('B'), " Current score (if you win)" },
{ CTRL('E'), " Current food level" },
{ CTRL('L'), " Redraw the screen" },
{ CTRL('N'), " Name an object or a monster" },
{ CTRL('O'), " Character affect status" },
{ CTRL('R'), " Repeat last message" },
{ CTRL('T'), "<dir> Take (steal) from (direction)" },
{ CTRL('U'), " Use a magic item" },
{ 0, "" }
} ;
/* wizard help list */
static struct h_list wiz_help[] = {
' ', "",
'+', " Random fortunes",
'M', " Make an object",
'V', " Display vlevel and turns",
CTRL('A'), " System activity",
CTRL('C'), " Move to another dungeon level",
CTRL('D'), " Go down 1 dungeon level",
CTRL('F'), " Display the entire level",
CTRL('G'), " Charge wands and staffs",
CTRL('H'), " Jump 9 experience levels",
CTRL('I'), " Inventory of level",
CTRL('J'), " Teleport somewhere",
CTRL('K'), " Identify an object",
CTRL('M'), " Recharge wand or staff",
CTRL('P'), " Toggle wizard status",
CTRL('X'), " Detect monsters",
CTRL('Y'), " Display food levels",
0, 0
{ ' ', "" },
{ '+', " Random fortunes" },
{ 'M', " Make an object" },
{ 'V', " Display vlevel and turns" },
{ CTRL('A'), " System activity" },
{ CTRL('C'), " Move to another dungeon level" },
{ CTRL('D'), " Go down 1 dungeon level" },
{ CTRL('F'), " Display the entire level" },
{ CTRL('G'), " Charge wands and staffs" },
{ CTRL('H'), " Jump 9 experience levels" },
{ CTRL('I'), " Inventory of level" },
{ CTRL('J'), " Teleport somewhere" },
{ CTRL('K'), " Identify an object" },
{ CTRL('M'), " Recharge wand or staff" },
{ CTRL('P'), " Toggle wizard status" },
{ CTRL('X'), " Detect monsters" },
{ CTRL('Y'), " Display food levels" },
{ 0, "" }
};
/* item help list */
static struct item_list item_help[] = {
'@', " You (visible)",
'_', " You (invisible)",
' ', "",
':', " Food ration or fruit (eat)",
'!', " Potion (quaff)",
'?', " Scroll (read)",
'=', " Ring (wear)",
')', " Weapon (wield)",
']', " Armor (wear)",
'/', " Wand or staff (zap)",
';', " Magic item (use)",
',', " Artifact (quest item)",
'*', " Gold or zapped missile",
' ', "",
'$', " Magical item in room",
'>', " Blessed magical item",
'<', " Cursed magical item",
' ', " ",
'`', " Dart trap",
'{', " Arrow trap",
'}', " Bear trap",
'~', " Teleport trap",
'$', " Sleeping gas trap",
'>', " Trap door",
'<', " Outer region entrance",
'\'', " Maze entrance",
'^', " Trading post entrance",
'"', " Magic pool or lake",
' ', " Solid rock or mountain",
'.', " Floor of a room or meadow",
'%', " Stairs (up or down)",
'+', " Doorway",
'&', " Secret doorway",
'#', " Passage between rooms",
'\\', " Forest",
HORZWALL, " Horizontal wall of a room",
VERTWALL, " Vertical wall of a room",
0, 0
{ '@', " You (visible)" },
{ '_', " You (invisible)" },
{ ' ', "" },
{ ':', " Food ration or fruit (eat)" },
{ '!', " Potion (quaff)" },
{ '?', " Scroll (read)" },
{ '=', " Ring (wear)" },
{ ')', " Weapon (wield)" },
{ ']', " Armor (wear)" },
{ '/', " Wand or staff (zap)" },
{ ';', " Magic item (use)" },
{ ',', " Artifact (quest item)" },
{ '*', " Gold or zapped missile" },
{ ' ', "" },
{ '$', " Magical item in room" },
{ '>', " Blessed magical item" },
{ '<', " Cursed magical item" },
{ ' ', " " },
{ '`', " Dart trap" },
{ '{', " Arrow trap" },
{ '}', " Bear trap" },
{ '~', " Teleport trap" },
{ '$', " Sleeping gas trap" },
{ '>', " Trap door" },
{ '<', " Outer region entrance" },
{ '\'', " Maze entrance" },
{ '^', " Trading post entrance" },
{ '"', " Magic pool or lake" },
{ ' ', " Solid rock or mountain" },
{ '.', " Floor of a room or meadow" },
{ '%', " Stairs (up or down)" },
{ '+', " Doorway" },
{ '&', " Secret doorway" },
{ '#', " Passage between rooms" },
{ '\\', " Forest" },
{ HORZWALL, " Horizontal wall of a room" },
{ VERTWALL, " Vertical wall of a room" },
{ 0, "" }
};
void

View file

@ -37,67 +37,71 @@ enter a '\\' on any other screen.";
*/
struct words rainbow[NCOLORS] = {
"Amber", "Aquamarine", "Beige",
"Black", "Blue", "Brown",
"Clear", "Crimson", "Ecru",
"Gold", "Green", "Grey",
"Indigo", "Khaki", "Lavender",
"Magenta", "Orange", "Pink",
"Plaid", "Purple", "Red",
"Silver", "Saffron", "Scarlet",
"Tan", "Tangerine", "Topaz",
"Turquoise", "Vermilion", "Violet",
"White", "Yellow",
{ "Amber" }, { "Aquamarine" }, { "Beige" },
{ "Black" }, { "Blue" }, { "Brown" },
{ "Clear" }, { "Crimson" }, { "Ecru" },
{ "Gold" }, { "Green" }, { "Grey" },
{ "Indigo" }, { "Khaki" }, { "Lavender" },
{ "Magenta" }, { "Orange" }, { "Pink" },
{ "Plaid" }, { "Purple" }, { "Red" },
{ "Silver" }, { "Saffron" }, { "Scarlet" },
{ "Tan" }, { "Tangerine" }, { "Topaz" },
{ "Turquoise" }, { "Vermilion" }, { "Violet" },
{ "White" }, { "Yellow" }
};
struct words sylls[NSYLLS] = {
"a", "ae", "ak", "an", "ax", "ach", "ano", "ars", "bha", "bar", "bre",
"cha", "cre", "cum", "cow", "duh", "dha", "e", "ea", "em", "et", "ey",
"eck", "etk", "egg", "exl", "fu", "fen", "fid", "gan", "gle", "h", "ha",
"hr", "ht", "how", "hex", "hip", "hoc", "i", "ia", "ig", "it", "iz",
"ion", "ink", "ivi", "iss", "je", "jin", "jha", "jyr", "ka", "kho", "kal",
"kli", "lu", "lre", "lta", "lri", "m", "ma", "mh", "mi", "mr", "mar",
"myr", "moh", "mul", "nep", "nes", "o", "oc", "om", "oq", "ox", "orn",
"oxy", "olm", "ode", "po", "pie", "pod", "pot", "qar", "que", "ran", "rah",
"rok", "sa", "sat", "sha", "sol", "sri", "ti", "tem", "tar", "tki", "tch",
"tox", "u", "ub", "uh", "ur", "uv", "unk", "uwh", "ugh", "uyr", "va",
"vil", "vit", "vom", "vux", "wah", "wex", "xu", "xed", "xen", "ya", "yep",
"yih", "zef", "zen", "zil", "zym", "-"
{"a"}, {"ae"}, {"ak"}, {"an"}, {"ax"}, {"ach"}, {"ano"}, {"ars"},
{"bha"}, {"bar"}, {"bre"}, {"cha"}, {"cre"}, {"cum"}, {"cow"}, {"duh"},
{"dha"}, {"e"}, {"ea"}, {"em"}, {"et"}, {"ey"}, {"eck"}, {"etk"},
{"egg"}, {"exl"}, {"fu"}, {"fen"}, {"fid"}, {"gan"}, {"gle"}, {"h"},
{"ha"}, {"hr"}, {"ht"}, {"how"}, {"hex"}, {"hip"}, {"hoc"}, {"i"},
{"ia"}, {"ig"}, {"it"}, {"iz"}, {"ion"}, {"ink"}, {"ivi"}, {"iss"},
{"je"}, {"jin"}, {"jha"}, {"jyr"}, {"ka"}, {"kho"}, {"kal"}, {"kli"},
{"lu"}, {"lre"}, {"lta"}, {"lri"}, {"m"}, {"ma"}, {"mh"}, {"mi"},
{"mr"}, {"mar"}, {"myr"}, {"moh"}, {"mul"}, {"nep"}, {"nes"}, {"o"},
{"oc"}, {"om"}, {"oq"}, {"ox"}, {"orn"}, {"oxy"}, {"olm"}, {"ode"},
{"po"}, {"pie"}, {"pod"}, {"pot"}, {"qar"}, {"que"}, {"ran"}, {"rah"},
{"rok"}, {"sa"}, {"sat"}, {"sha"}, {"sol"}, {"sri"}, {"ti"}, {"tem"},
{"tar"}, {"tki"}, {"tch"}, {"tox"}, {"u"}, {"ub"}, {"uh"}, {"ur"},
{"uv"}, {"unk"}, {"uwh"}, {"ugh"}, {"uyr"}, {"va"}, {"vil"}, {"vit"},
{"vom"}, {"vux"}, {"wah"}, {"wex"}, {"xu"}, {"xed"}, {"xen"}, {"ya"},
{"yep"}, {"yih"}, {"zef"}, {"zen"}, {"zil"}, {"zym"}, {"-"}
};
struct words stones[NSTONES] = {
"Agate", "Alexandrite", "Amethyst",
"Azurite", "Bloodstone", "Cairngorm",
"Carnelian", "Chalcedony", "Chrysoberyl",
"Chrysolite", "Chrysoprase", "Citrine",
"Coral", "Diamond", "Emerald",
"Garnet", "Heliotrope", "Hematite",
"Hyacinth", "Jacinth", "Jade",
"Jargoon", "Jasper", "Kryptonite",
"Lapis lazuli", "Malachite", "Mocca stone",
"Moonstone", "Obsidian", "Olivine",
"Onyx", "Opal", "Pearl",
"Peridot", "Quartz", "Rhodochrosite",
"Rhodolite", "Ruby", "Sapphire",
"Sardonyx", "Serpentine", "Spinel",
"Tiger eye", "Topaz", "Tourmaline",
"Turquoise", "Zircon",
{ "Agate" }, { "Alexandrite" }, { "Amethyst" },
{ "Azurite" }, { "Bloodstone" }, { "Cairngorm" },
{ "Carnelian" }, { "Chalcedony" }, { "Chrysoberyl" },
{ "Chrysolite" }, { "Chrysoprase" }, { "Citrine" },
{ "Coral" }, { "Diamond" }, { "Emerald" },
{ "Garnet" }, { "Heliotrope" }, { "Hematite" },
{ "Hyacinth" }, { "Jacinth" }, { "Jade" },
{ "Jargoon" }, { "Jasper" }, { "Kryptonite" },
{ "Lapis lazuli" }, { "Malachite" }, { "Mocca stone" },
{ "Moonstone" }, { "Obsidian" }, { "Olivine" },
{ "Onyx" }, { "Opal" }, { "Pearl" },
{ "Peridot" }, { "Quartz" }, { "Rhodochrosite" },
{ "Rhodolite" }, { "Ruby" }, { "Sapphire" },
{ "Sardonyx" }, { "Serpentine" }, { "Spinel" },
{ "Tiger eye" }, { "Topaz" }, { "Tourmaline" },
{ "Turquoise" }, { "Zircon" }
};
struct words wood[NWOOD] = {
"Avocado wood", "Balsa", "Banyan", "Birch",
"Cedar", "Cherry", "Cinnabar", "Dogwood",
"Driftwood", "Ebony", "Eucalyptus", "Hemlock",
"Ironwood", "Mahogany", "Manzanita", "Maple",
"Oak", "Pine", "Redwood", "Rosewood",
"Teak", "Walnut", "Aloe", "Sandalwood",
{"Avocado wood"}, {"Balsa"}, {"Banyan"}, {"Birch"},
{"Cedar"}, {"Cherry"}, {"Cinnabar"}, {"Dogwood"},
{"Driftwood"}, {"Ebony"}, {"Eucalyptus"}, {"Hemlock"},
{"Ironwood"}, {"Mahogany"}, {"Manzanita"}, {"Maple"},
{"Oak"}, {"Pine"}, {"Redwood"}, {"Rosewood"},
{"Teak"}, {"Walnut"}, {"Aloe"}, {"Sandalwood"}
};
struct words metal[NMETAL] = {
"Aluminium", "Bone", "Brass", "Bronze",
"Copper", "Chromium", "Iron", "Lead",
"Magnesium", "Pewter", "Platinum", "Silver",
"Steel", "Tin", "Titanium", "Zinc",
{"Aluminium"}, {"Bone"}, {"Brass"}, {"Bronze"},
{"Copper"}, {"Chromium"}, {"Iron"}, {"Lead"},
{"Magnesium"}, {"Pewter"}, {"Platinum"}, {"Silver"},
{"Steel"}, {"Tin"}, {"Titanium"}, {"Zinc"}
};
/*

View file

@ -238,7 +238,7 @@ new(int size)
register char *space = ALLOC(size);
if (space == NULL) {
sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).",
sprintf(prbuf,"Rogue ran out of memory (used = %ld, wanted = %d).",
md_memused(), size);
fatal(prbuf);
}

View file

@ -21,7 +21,7 @@ struct cell {
char x_pos;
};
struct b_cellscells {
char num_pos; /* number of frontier cells next to you */
unsigned char num_pos; /* number of frontier cells next to you */
struct cell conn[4]; /* the y,x position of above cell */
} b_cells;

View file

@ -521,9 +521,10 @@ quaff(int which, int kind, int flags, bool is_potion)
fuse(sight, NULL, SEEDURATION, AFTER);
light(&hero);
}
else
else {
msg("The darkness around you thickens. ");
lengthen(sight, SEEDURATION);
}
}
else {
if (off(player, CANSEE)) {

View file

@ -180,7 +180,7 @@ writelog(unsigned long amount, int flags, short monst)
else
return;
/* Write the line */
fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
fprintf(logfile, "%ld %ld %s %d %s %d %d %d %c %s\n", time(NULL), amount,
whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
quest_item, had_quest, fate);
fclose(logfile);

View file

@ -166,7 +166,8 @@ struct character_types char_class[NUM_CHARTYPES] = {
*/
struct words abilities[NUMABILITIES] = {
"Intelligence", "Strength", "Wisdom", "Dexterity", "Constitution", "Charisma"
{ "Intelligence" }, { "Strength" }, { "Wisdom" },
{ "Dexterity" }, { "Constitution" }, { "Charisma" }
};
/*