Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup remains to be done.
This commit is contained in:
parent
de95b19cee
commit
7d459d7d36
47 changed files with 608 additions and 591 deletions
|
|
@ -548,50 +548,50 @@ badcheck(char *name, struct magic_item *magic, int bound)
|
|||
}
|
||||
|
||||
struct h_list helpstr[] = {
|
||||
'?', " prints help",
|
||||
'/', " identify object",
|
||||
'h', " left",
|
||||
'j', " down",
|
||||
'k', " up",
|
||||
'l', " right",
|
||||
'y', " up & left",
|
||||
'u', " up & right",
|
||||
'b', " down & left",
|
||||
'n', " down & right",
|
||||
'H', " run left",
|
||||
'J', " run down",
|
||||
'K', " run up",
|
||||
'L', " run right",
|
||||
'Y', " run up & left",
|
||||
'U', " run up & right",
|
||||
'B', " run down & left",
|
||||
'N', " run down & right",
|
||||
't', "<dir> throw something",
|
||||
'f', "<dir> forward until find something",
|
||||
'p', "<dir> zap a wand in a direction",
|
||||
'z', " zap a wand or staff",
|
||||
'>', " go down a staircase",
|
||||
's', " search for trap/secret door",
|
||||
'.', " rest for a turn",
|
||||
'i', " inventory",
|
||||
'I', " inventory single item",
|
||||
'q', " quaff potion",
|
||||
'r', " read paper",
|
||||
'e', " eat food",
|
||||
'w', " wield a weapon",
|
||||
'W', " wear armor",
|
||||
'T', " take armor off",
|
||||
'P', " put on ring",
|
||||
'R', " remove ring",
|
||||
'd', " drop object",
|
||||
'c', " call object",
|
||||
'o', " examine/set options",
|
||||
CTRL('L'), " redraw screen",
|
||||
CTRL('R'), " repeat last message",
|
||||
ESCAPE, " cancel command",
|
||||
'v', " print program version number",
|
||||
'!', " shell escape",
|
||||
'S', " save game",
|
||||
'Q', " quit",
|
||||
0, 0
|
||||
{ '?', " prints help" },
|
||||
{ '/', " identify object" },
|
||||
{ 'h', " left" },
|
||||
{ 'j', " down" },
|
||||
{ 'k', " up" },
|
||||
{ 'l', " right" },
|
||||
{ 'y', " up & left" },
|
||||
{ 'u', " up & right" },
|
||||
{ 'b', " down & left" },
|
||||
{ 'n', " down & right" },
|
||||
{ 'H', " run left" },
|
||||
{ 'J', " run down" },
|
||||
{ 'K', " run up" },
|
||||
{ 'L', " run right" },
|
||||
{ 'Y', " run up & left" },
|
||||
{ 'U', " run up & right" },
|
||||
{ 'B', " run down & left" },
|
||||
{ 'N', " run down & right" },
|
||||
{ 't', "<dir> throw something" },
|
||||
{ 'f', "<dir> forward until find something" },
|
||||
{ 'p', "<dir> zap a wand in a direction" },
|
||||
{ 'z', " zap a wand or staff" },
|
||||
{ '>', " go down a staircase" },
|
||||
{ 's', " search for trap/secret door" },
|
||||
{ '.', " rest for a turn" },
|
||||
{ 'i', " inventory" },
|
||||
{ 'I', " inventory single item" },
|
||||
{ 'q', " quaff potion" },
|
||||
{ 'r', " read paper" },
|
||||
{ 'e', " eat food" },
|
||||
{ 'w', " wield a weapon" },
|
||||
{ 'W', " wear armor" },
|
||||
{ 'T', " take armor off" },
|
||||
{ 'P', " put on ring" },
|
||||
{ 'R', " remove ring" },
|
||||
{ 'd', " drop object" },
|
||||
{ 'c', " call object" },
|
||||
{ 'o', " examine/set options" },
|
||||
{ CTRL('L'), " redraw screen" },
|
||||
{ CTRL('R'), " repeat last message" },
|
||||
{ ESCAPE, " cancel command" },
|
||||
{ 'v', " print program version number" },
|
||||
{ '!', " shell escape" },
|
||||
{ 'S', " save game" },
|
||||
{ 'Q', " quit" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
|
|
|||
|
|
@ -121,7 +121,7 @@ _new(size_t size)
|
|||
|
||||
if (space == NULL)
|
||||
{
|
||||
sprintf(prbuf, "Rogue ran out of memory (%d). Fatal error!", md_memused());
|
||||
sprintf(prbuf, "Rogue ran out of memory (%ld). Fatal error!", md_memused());
|
||||
fatal(prbuf);
|
||||
}
|
||||
total++;
|
||||
|
|
|
|||
|
|
@ -314,7 +314,7 @@ void writelog(int amount, int flags, int monst)
|
|||
if (waswizard)
|
||||
return;
|
||||
#ifdef LOGFILE
|
||||
sprintf(logmessage, "%d %d %s %d ", time(NULL), amount, whoami,
|
||||
sprintf(logmessage, "%ld %d %s %d ", time(NULL), amount, whoami,
|
||||
pstats.s_lvl);
|
||||
if (flags == 0) /* died */
|
||||
{
|
||||
|
|
|
|||
|
|
@ -62,9 +62,9 @@ inv_name(struct object *obj, int drop)
|
|||
when FOOD:
|
||||
if (obj->o_which == 1)
|
||||
if (obj->o_count == 1)
|
||||
sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit);
|
||||
sprintf(prbuf, "A%s %.76s", vowelstr(fruit), fruit);
|
||||
else
|
||||
sprintf(prbuf, "%d %ss", obj->o_count, fruit);
|
||||
sprintf(prbuf, "%d %.66ss", obj->o_count, fruit);
|
||||
else
|
||||
if (obj->o_count == 1)
|
||||
strcpy(prbuf, "Some food");
|
||||
|
|
|
|||
|
|
@ -38,18 +38,18 @@ static struct init_weps {
|
|||
int iw_launch;
|
||||
int iw_flags;
|
||||
} init_dam[MAXWEAPONS] = {
|
||||
"2d4", "1d3", NONE, 0, /* Mace */
|
||||
"1d10", "1d2", NONE,0, /* Long sword */
|
||||
"1d1", "1d1", NONE, 0, /* Bow */
|
||||
"1d1", "1d6", BOW, ISMANY|ISMISL, /* Arrow */
|
||||
"1d6", "1d4", NONE, ISMISL, /* Dagger */
|
||||
"1d2", "1d4", SLING,ISMANY|ISMISL, /* Rock */
|
||||
"3d6", "1d2", NONE, 0, /* 2h sword */
|
||||
"0d0", "0d0", NONE, 0, /* Sling */
|
||||
"1d1", "1d3", NONE, ISMANY|ISMISL, /* Dart */
|
||||
"1d1", "1d1", NONE, 0, /* Crossbow */
|
||||
"1d2", "1d10", CROSSBOW, ISMANY|ISMISL,/* Crossbow bolt */
|
||||
"1d8", "1d6", NONE, ISMISL, /* Spear */
|
||||
{ "2d4", "1d3", NONE, 0 }, /* Mace */
|
||||
{ "1d10", "1d2", NONE,0 }, /* Long sword */
|
||||
{ "1d1", "1d1", NONE, 0 }, /* Bow */
|
||||
{ "1d1", "1d6", BOW, ISMANY|ISMISL }, /* Arrow */
|
||||
{ "1d6", "1d4", NONE, ISMISL }, /* Dagger */
|
||||
{ "1d2", "1d4", SLING,ISMANY|ISMISL }, /* Rock */
|
||||
{ "3d6", "1d2", NONE, 0 }, /* 2h sword */
|
||||
{ "0d0", "0d0", NONE, 0 }, /* Sling */
|
||||
{ "1d1", "1d3", NONE, ISMANY|ISMISL }, /* Dart */
|
||||
{ "1d1", "1d1", NONE, 0 }, /* Crossbow */
|
||||
{ "1d2", "1d10", CROSSBOW, ISMANY|ISMISL }, /* Crossbow bolt */
|
||||
{ "1d8", "1d6", NONE, ISMISL } /* Spear */
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue