Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized correctly again.
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3 changed files with 3 additions and 3 deletions
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@ -90,7 +90,7 @@ read_scroll(void)
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* otherwise give up
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*/
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{
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register bool appear = 0;
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register int appear = 0;
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coord mp;
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/*
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