Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized correctly again.
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3 changed files with 3 additions and 3 deletions
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@ -329,7 +329,7 @@ passnum(void)
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for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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for (rp = rooms; rp < &rooms[MAXROOMS]; rp++)
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for (i = 0; i < rp->r_nexits; i++)
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for (i = 0; i < rp->r_nexits; i++)
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{
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{
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newpnum++;
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newpnum = TRUE;
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numpass(rp->r_exit[i].y, rp->r_exit[i].x);
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numpass(rp->r_exit[i].y, rp->r_exit[i].x);
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}
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}
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}
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}
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@ -246,7 +246,7 @@ turn_see(bool turn_off)
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if (!can_see)
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if (!can_see)
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{
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{
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standend();
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standend();
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add_new++;
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add_new = TRUE;
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}
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}
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}
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}
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}
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}
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@ -90,7 +90,7 @@ read_scroll(void)
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* otherwise give up
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* otherwise give up
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*/
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*/
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{
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{
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register bool appear = 0;
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register int appear = 0;
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coord mp;
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coord mp;
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/*
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/*
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