Naming items should not use up a turn.
This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
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parent
2a9d279baa
commit
8a4bf37667
6 changed files with 12 additions and 10 deletions
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@ -222,8 +222,8 @@ command(void)
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when 'W' : wear();
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when 'T' : take_off();
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when 'o' : option();
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when 'c' : call(FALSE);
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when 'm' : call(TRUE);
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when 'c' : after = FALSE; call(FALSE);
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when 'm' : after = FALSE; call(TRUE);
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when '>' : after = FALSE; d_level();
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when '<' : after = FALSE; u_level();
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when '?' : after = FALSE; help();
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@ -285,9 +285,9 @@ command(void)
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when C_WEAR : wear();
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when C_TAKEOFF : take_off();
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when 'o' : option();
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when CTRL('N') : nameit();
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when CTRL('N') : after = FALSE; nameit();
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when '=' : after = FALSE; display();
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when 'm' : nameitem(NULL, TRUE);
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when 'm' : after = FALSE; nameitem(NULL, TRUE);
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when '>' : after = FALSE; d_level();
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when '<' : after = FALSE; u_level();
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when '?' : after = FALSE; help();
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@ -166,7 +166,7 @@ command()
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when 'P' : ring_on();
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when 'R' : ring_off();
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when 'o' : option();
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when 'c' : call();
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when 'c' : after = FALSE; call();
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when '>' : after = FALSE; d_level();
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when '<' : after = FALSE; u_level();
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when '?' : after = FALSE; help();
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@ -175,7 +175,7 @@ command(void)
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when 'P' : ring_on();
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when 'R' : ring_off();
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when 'O' : option();
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when 'c' : call();
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when 'c' : after = FALSE; call();
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when '>' : after = FALSE; d_level();
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when '<' : after = FALSE; u_level();
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when '?' : after = FALSE; help();
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@ -394,8 +394,8 @@ command(void)
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case 'P': ring_on(); break;
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case 'R': ring_off(); break;
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case 'p': prayer(); break;
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case 'C': call(FALSE); break;
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case 'M': call(TRUE); break;
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case 'C': after = FALSE; call(FALSE); break;
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case 'M': after = FALSE; call(TRUE); break;
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case 's': search(FALSE); break;
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/*
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@ -320,7 +320,9 @@ command(void)
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}
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when 'i' : after = FALSE; inventory(pack, ALL);
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when 'I' : after = FALSE; picky_inven();
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when 'm' : nameitem((struct linked_list *)NULL, TRUE);
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when 'm' :
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after = FALSE;
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nameitem((struct linked_list *)NULL, TRUE);
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when 'o' : option();
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when 'O' : msg("Charactor type: %s Quest item: %s", char_class[char_type].name, rel_magic[quest_item].mi_name);
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when ',' :
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@ -398,7 +400,7 @@ command(void)
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food_left);
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when CTRL('L') : after = FALSE; clearok(curscr, TRUE);
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touchwin(cw);
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when CTRL('N') : nameit();
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when CTRL('N') : after = FALSE; nameit();
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when CTRL('O') : after = FALSE; opt_player();
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when CTRL('R') : after = FALSE; msg(huh);
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when CTRL('T') :
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