Naming items should not use up a turn.
This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
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6 changed files with 12 additions and 10 deletions
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@ -285,9 +285,9 @@ command(void)
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when C_WEAR : wear();
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when C_TAKEOFF : take_off();
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when 'o' : option();
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when CTRL('N') : nameit();
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when CTRL('N') : after = FALSE; nameit();
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when '=' : after = FALSE; display();
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when 'm' : nameitem(NULL, TRUE);
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when 'm' : after = FALSE; nameitem(NULL, TRUE);
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when '>' : after = FALSE; d_level();
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when '<' : after = FALSE; u_level();
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when '?' : after = FALSE; help();
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