Naming items should not use up a turn.
This was fixed by adding "after = FALSE;" to the relevant cases in command(). Rogue V4 and V5 are not affected.
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2a9d279baa
commit
8a4bf37667
6 changed files with 12 additions and 10 deletions
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@ -320,7 +320,9 @@ command(void)
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}
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when 'i' : after = FALSE; inventory(pack, ALL);
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when 'I' : after = FALSE; picky_inven();
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when 'm' : nameitem((struct linked_list *)NULL, TRUE);
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when 'm' :
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after = FALSE;
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nameitem((struct linked_list *)NULL, TRUE);
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when 'o' : option();
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when 'O' : msg("Charactor type: %s Quest item: %s", char_class[char_type].name, rel_magic[quest_item].mi_name);
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when ',' :
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@ -398,7 +400,7 @@ command(void)
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food_left);
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when CTRL('L') : after = FALSE; clearok(curscr, TRUE);
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touchwin(cw);
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when CTRL('N') : nameit();
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when CTRL('N') : after = FALSE; nameit();
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when CTRL('O') : after = FALSE; opt_player();
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when CTRL('R') : after = FALSE; msg(huh);
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when CTRL('T') :
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