Added INSTALL.txt files

This commit is contained in:
John "Elwin" Edwards 2010-02-13 16:25:29 +00:00
parent b24bc2e606
commit 8d7895dd3b
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Roguelike Gallery (rlgallery.org)
This is the source code for the Roguelike Gallery's version of Rogue V3.
History
Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably
late in 1980. It went through several minor updates. The last, Rogue 3.6,
was completed mid-June 1981.
The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to
work on modern systems.
The Roguelike Gallery's version has been slightly modified for compatibility
with dgamelaunch and security for multiple players.
Installing
First, configure for your system by editing machdep.h. The defaults are for a
system-wide installation, which will require setgid on the binary. For a
single-user installation, comment out SAVEDIR and set SCOREFILE and LOGFILE to
locations somewhere in your home directory. (That's probably the best thing to
do on Windows, too.)
Once that's finished, compile by running make. (I haven't tested the Visual
Studio project files on Windows, but they should work.)
If you want multi-user play, install the rogue3 binary with setgid games. You
will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, and
LOGFILE can be created and written by the games group (assuming you want those
features.) For a single user, installing shouldn't be necessary.
Playing
For more details, see readme36.html (contains the man page) and rogue36.html
(Michael Toy's "Guide to the Dungeons of Doom").
Contact
rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>

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Roguelike Gallery (rlgallery.org)
This is the source code for the Roguelike Gallery's version of Rogue V4.
History
Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably
early in 1982. Several updates were issued, and the major version number was
incremented, so the last of the series was Rogue 5.2, released April 1982.
The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to
work on modern systems.
The Roguelike Gallery's version has been slightly modified for compatibility
with dgamelaunch and security for multiple players.
Installing
First, configure for your system by editing the makefile. The CFLAGS and SF
lines contain four defines (-DSOMETHING=filename). (This is an awkward
configuration method which I plan to change soon.) The defaults are for
a system-wide installation, which will require setgid on the binary. For a
single-user installation, remove SAVEDIR and set the other three to locations
somewhere in your home directory. (That's probably the best thing to do on
Windows, too.)
Once that's finished, compile by running make. On Windows, I haven't tested
the Visual Studio project files; the game should build, but the scorefile
might not work.
If you want multi-user play, install the rogue binary with setgid games. You
will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE,
LOCKFILE and LOGFILE can be created and written by the games group (assuming
you want those features.) For a single user, you shouldn't need to install.
Playing
For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide
to the Dungeons of Doom"). Troff format is a little outdated, but you should
be able to discover something with a text editor. I plan to add versions in
more common formats soon.
Contact
rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>