Added INSTALL.txt files
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rogue3/INSTALL.txt
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rogue3/INSTALL.txt
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Roguelike Gallery (rlgallery.org)
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This is the source code for the Roguelike Gallery's version of Rogue V3.
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History
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Rogue 3 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably
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late in 1980. It went through several minor updates. The last, Rogue 3.6,
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was completed mid-June 1981.
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The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to
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work on modern systems.
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The Roguelike Gallery's version has been slightly modified for compatibility
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with dgamelaunch and security for multiple players.
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Installing
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First, configure for your system by editing machdep.h. The defaults are for a
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system-wide installation, which will require setgid on the binary. For a
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single-user installation, comment out SAVEDIR and set SCOREFILE and LOGFILE to
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locations somewhere in your home directory. (That's probably the best thing to
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do on Windows, too.)
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Once that's finished, compile by running make. (I haven't tested the Visual
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Studio project files on Windows, but they should work.)
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If you want multi-user play, install the rogue3 binary with setgid games. You
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will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE, and
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LOGFILE can be created and written by the games group (assuming you want those
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features.) For a single user, installing shouldn't be necessary.
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Playing
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For more details, see readme36.html (contains the man page) and rogue36.html
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(Michael Toy's "Guide to the Dungeons of Doom").
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Contact
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rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>
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41
rogue4/INSTALL.txt
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rogue4/INSTALL.txt
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Roguelike Gallery (rlgallery.org)
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This is the source code for the Roguelike Gallery's version of Rogue V4.
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History
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Rogue 4.2 was released by Michael Toy, Ken Arnold, and Glenn Wichman, probably
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early in 1982. Several updates were issued, and the major version number was
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incremented, so the last of the series was Rogue 5.2, released April 1982.
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The Roguelike Restoration Project (rogue.rogueforge.net) updated the game to
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work on modern systems.
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The Roguelike Gallery's version has been slightly modified for compatibility
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with dgamelaunch and security for multiple players.
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Installing
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First, configure for your system by editing the makefile. The CFLAGS and SF
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lines contain four defines (-DSOMETHING=filename). (This is an awkward
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configuration method which I plan to change soon.) The defaults are for
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a system-wide installation, which will require setgid on the binary. For a
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single-user installation, remove SAVEDIR and set the other three to locations
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somewhere in your home directory. (That's probably the best thing to do on
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Windows, too.)
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Once that's finished, compile by running make. On Windows, I haven't tested
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the Visual Studio project files; the game should build, but the scorefile
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might not work.
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If you want multi-user play, install the rogue binary with setgid games. You
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will need to make sure that SAVEDIR exists and that savefiles, SCOREFILE,
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LOCKFILE and LOGFILE can be created and written by the games group (assuming
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you want those features.) For a single user, you shouldn't need to install.
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Playing
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For more details, see rogue.6 (the man page) and rogue.me (Michael Toy's "Guide
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to the Dungeons of Doom"). Troff format is a little outdated, but you should
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be able to discover something with a text editor. I plan to add versions in
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more common formats soon.
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Contact
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rlgallery.org admin: John "Elwin" Edwards <elwin@sdf.lonestar.org>
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