UltraRogue: add logging.
The log file's name is temporarily defined in main.c.
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3 changed files with 37 additions and 0 deletions
30
urogue/rip.c
30
urogue/rip.c
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@ -53,6 +53,8 @@ static const char *rip[] =
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0
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};
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void writelog(long amount, int lvl, int flags, int monst);
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/*
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death()
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Do something really fun when he dies
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@ -205,6 +207,9 @@ score(long amount, int lvl, int flags, int monst) /*ARGSUSED*/
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char *packend;
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if (flags != SCOREIT)
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writelog(amount, lvl, flags, monst);
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if (flags != WINNER && flags != TOTAL && flags != SCOREIT)
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{
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if (flags == CHICKEN)
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@ -385,6 +390,31 @@ score(long amount, int lvl, int flags, int monst) /*ARGSUSED*/
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}
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}
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void
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writelog(long amount, int lvl, int flags, int monst)
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{
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char fate[80];
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if (file_log == NULL)
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return;
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if (flags == KILLED) {
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strcpy(fate, "killed by ");
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killname(monst, fate + 10);
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}
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else if (flags == CHICKEN) {
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strcpy(fate, "quit");
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}
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else if (flags == WINNER || flags == TOTAL) {
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strcpy(fate, "escaped");
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}
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else
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return;
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fprintf(file_log, "%d %d %s %d %s %d %d %d %s\n", time(NULL), amount,
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whoami, lvl, which_class(player.t_ctype), level, max_level,
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has_artifact, fate);
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fclose(file_log);
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return;
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}
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void
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total_winner(void)
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{
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