Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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253
rogue4/io.c
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253
rogue4/io.c
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/*
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* Various input/output functions
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*
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* @(#)io.c 4.13 (Berkeley) 2/25/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include <ctype.h>
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#include <string.h>
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#include "rogue.h"
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#include <stdarg.h>
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/*
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* msg:
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* Display a message at the top of the screen.
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*/
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static char msgbuf[BUFSIZ];
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static int newpos = 0;
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msg(char *fmt, ...)
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{
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va_list ap;
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/*
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* if the string is "", just clear the line
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*/
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if (*fmt == '\0')
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{
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move(0, 0);
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clrtoeol();
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mpos = 0;
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return;
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}
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/*
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* otherwise add to the message and flush it out
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*/
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va_start(ap,fmt);
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doadd(fmt, ap);
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va_end(ap);
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endmsg();
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}
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/*
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* addmsg:
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* Add things to the current message
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*/
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addmsg(char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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doadd(fmt, ap);
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va_end(ap);
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}
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/*
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* endmsg:
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* Display a new msg (giving him a chance to see the previous one
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* if it is up there with the --More--)
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*/
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endmsg()
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{
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if (save_msg)
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{
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strncpy(huh, msgbuf, 80);
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huh[79] = 0;
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}
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if (mpos)
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{
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look(FALSE);
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move(0, mpos);
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addstr("--More--");
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refresh();
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wait_for(' ');
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}
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/*
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* All messages should start with uppercase, except ones that
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* start with a pack addressing character
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*/
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if (islower(msgbuf[0]) && msgbuf[1] != ')')
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msgbuf[0] = toupper(msgbuf[0]);
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mvaddstr(0, 0, msgbuf);
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clrtoeol();
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mpos = newpos;
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newpos = 0;
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refresh();
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}
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/*
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* doadd:
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* Perform an add onto the message buffer
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*/
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doadd(char *fmt, va_list ap)
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{
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vsprintf(&msgbuf[newpos], fmt, ap);
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newpos = strlen(msgbuf);
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}
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/*
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* step_ok:
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* Returns true if it is ok to step on ch
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*/
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step_ok(ch)
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{
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switch (ch)
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{
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case ' ':
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case '|':
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case '-':
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return FALSE;
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default:
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return (!isalpha(ch));
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}
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}
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/*
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* readchar:
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* Flushes stdout so that screen is up to date and then returns
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* getchar().
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*/
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readcharw(win)
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WINDOW *win;
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{
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int ch;
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ch = md_readchar(win);
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if ((ch == 3) || (ch == 0))
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{
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quit(0);
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return(27);
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}
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return(ch);
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}
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readchar()
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{
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return( readcharw(stdscr) );
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}
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char *
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unctrol(ch)
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char ch;
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{
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return( (char *) unctrl(ch) );
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}
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/*
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* status:
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* Display the important stats line. Keep the cursor where it was.
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*/
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status()
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{
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register int oy, ox, temp;
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static int hpwidth = 0, s_hungry;
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static int s_lvl, s_pur = -1, s_hp, s_ac = 0;
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static str_t s_str;
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static long s_exp = 0;
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static char *state_name[] =
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{
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"", "Hungry", "Weak", "Faint"
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};
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/*
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* If nothing has changed since the last status, don't
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* bother.
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*/
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if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
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&& s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm)
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&& s_str == pstats.s_str && s_lvl == level && s_hungry == hungry_state)
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return;
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getyx(stdscr, oy, ox);
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if (s_hp != max_hp)
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{
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temp = s_hp = max_hp;
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for (hpwidth = 0; temp; hpwidth++)
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temp /= 10;
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}
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move(LINES - 1, 0);
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printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Ac: %-2d Exp: %d/%ld %s",
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level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str,
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max_stats.s_str,
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cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl,
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pstats.s_exp, state_name[hungry_state]);
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clrtoeol();
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/*
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* Save old status
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*/
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s_lvl = level;
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s_pur = purse;
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s_hp = pstats.s_hpt;
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s_str = pstats.s_str;
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s_exp = pstats.s_exp;
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s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm);
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s_hungry = hungry_state;
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move(oy, ox);
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}
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/*
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* wait_for
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* Sit around until the guy types the right key
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*/
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wait_for(ch)
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register char ch;
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{
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w_wait_for(stdscr, ch);
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}
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w_wait_for(win,ch)
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WINDOW *win;
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register char ch;
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{
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register char c;
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if (ch == '\n')
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while ((c = readcharw(win)) != '\n' && c != '\r')
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continue;
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else
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while (readcharw(win) != ch)
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continue;
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}
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/*
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* show_win:
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* Function used to display a window and wait before returning
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*/
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show_win(scr, message)
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register WINDOW *scr;
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char *message;
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{
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mvwaddstr(scr, 0, 0, message);
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touchwin(scr);
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wmove(scr, hero.y, hero.x);
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wrefresh(scr);
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w_wait_for(scr,' ');
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clearok(curscr, TRUE);
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touchwin(stdscr);
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}
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