Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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96
rogue4/list.c
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96
rogue4/list.c
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/*
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* Functions for dealing with linked lists of goodies
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*
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* @(#)list.c 4.7 (Berkeley) 12/19/81
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <stdlib.h>
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#include <curses.h>
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#include "rogue.h"
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/*
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* detach:
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* Takes an item out of whatever linked list it might be in
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*/
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_detach(list, item)
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register THING **list, *item;
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{
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if (*list == item)
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*list = next(item);
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if (prev(item) != NULL) item->l_prev->l_next = next(item);
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if (next(item) != NULL) item->l_next->l_prev = prev(item);
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item->l_next = NULL;
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item->l_prev = NULL;
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}
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/*
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* _attach:
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* add an item to the head of a list
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*/
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_attach(list, item)
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register THING **list, *item;
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{
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if (*list != NULL)
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{
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item->l_next = *list;
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(*list)->l_prev = item;
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item->l_prev = NULL;
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}
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else
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{
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item->l_next = NULL;
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item->l_prev = NULL;
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}
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*list = item;
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}
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/*
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* _free_list:
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* Throw the whole blamed thing away
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*/
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_free_list(ptr)
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register THING **ptr;
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{
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register THING *item;
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while (*ptr != NULL)
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{
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item = *ptr;
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*ptr = next(item);
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discard(item);
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}
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}
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/*
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* discard:
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* Free up an item
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*/
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discard(item)
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register THING *item;
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{
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total--;
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free((char *) item);
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}
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/*
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* new_item
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* Get a new item with a specified size
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*/
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THING *
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new_item()
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{
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register THING *item;
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if ((item = calloc(1, sizeof *item)) == NULL)
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msg("ran out of memory after %d items", total);
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else
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total++;
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item->l_next = item->l_prev = NULL;
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return item;
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}
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