Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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208
rogue4/rings.c
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208
rogue4/rings.c
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/*
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* Routines dealing specifically with rings
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*
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* @(#)rings.c 4.13 (Berkeley) 1/28/82
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*
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* Rogue: Exploring the Dungeons of Doom
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* Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <curses.h>
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#include <string.h>
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#include "rogue.h"
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/*
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* ring_on:
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* Put a ring on a hand
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*/
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ring_on()
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{
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register THING *obj;
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register int ring;
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obj = get_item("put on", RING);
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/*
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* Make certain that it is somethings that we want to wear
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*/
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if (obj == NULL)
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return;
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if (obj->o_type != RING)
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{
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if (!terse)
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msg("it would be difficult to wrap that around a finger");
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else
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msg("not a ring");
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return;
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}
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/*
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* find out which hand to put it on
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*/
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if (is_current(obj))
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return;
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if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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{
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if ((ring = gethand()) < 0)
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return;
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}
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else if (cur_ring[LEFT] == NULL)
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ring = LEFT;
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else if (cur_ring[RIGHT] == NULL)
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ring = RIGHT;
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else
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{
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if (!terse)
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msg("you already have a ring on each hand");
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else
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msg("wearing two");
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return;
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}
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cur_ring[ring] = obj;
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/*
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* Calculate the effect it has on the poor guy.
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*/
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switch (obj->o_which)
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{
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case R_ADDSTR:
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chg_str(obj->o_ac);
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break;
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case R_SEEINVIS:
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invis_on();
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break;
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case R_AGGR:
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aggravate();
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break;
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}
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if (!terse)
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addmsg("you are now wearing ");
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msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
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}
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/*
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* ring_off:
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* Take off a ring
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*/
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ring_off()
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{
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register int ring;
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register THING *obj;
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register char packchar;
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if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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{
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if (terse)
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msg("no rings");
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else
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msg("you aren't wearing any rings");
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return;
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}
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else if (cur_ring[LEFT] == NULL)
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ring = RIGHT;
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else if (cur_ring[RIGHT] == NULL)
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ring = LEFT;
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else
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if ((ring = gethand()) < 0)
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return;
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mpos = 0;
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obj = cur_ring[ring];
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if (obj == NULL)
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{
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msg("not wearing such a ring");
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return;
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}
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packchar = pack_char(obj);
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if (dropcheck(obj))
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msg("was wearing %s(%c)", inv_name(obj, TRUE), packchar);
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}
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/*
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* gethand:
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* Which hand is the hero interested in?
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*/
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gethand()
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{
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register int c;
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for (;;)
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{
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if (terse)
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msg("left or right ring? ");
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else
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msg("left hand or right hand? ");
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if ((c = readchar()) == ESCAPE)
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return -1;
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mpos = 0;
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if (c == 'l' || c == 'L')
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return LEFT;
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else if (c == 'r' || c == 'R')
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return RIGHT;
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if (terse)
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msg("L or R");
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else
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msg("please type L or R");
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}
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}
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/*
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* ring_eat:
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* How much food does this ring use up?
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*/
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ring_eat(hand)
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register int hand;
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{
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if (cur_ring[hand] == NULL)
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return 0;
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switch (cur_ring[hand]->o_which)
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{
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case R_REGEN:
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return 2;
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case R_SUSTSTR:
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case R_SUSTARM:
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case R_PROTECT:
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case R_ADDSTR:
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case R_STEALTH:
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return 1;
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case R_SEARCH:
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case R_ADDHIT:
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case R_ADDDAM:
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return (rnd(3) == 0);
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case R_DIGEST:
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return -rnd(2);
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case R_SEEINVIS:
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return (rnd(5) == 0);
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default:
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return 0;
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}
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}
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/*
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* ring_num:
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* Print ring bonuses
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*/
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char *
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ring_num(obj)
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register THING *obj;
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{
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static char buf[5];
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if (!(obj->o_flags & ISKNOW))
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return "";
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switch (obj->o_which)
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{
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case R_PROTECT:
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case R_ADDSTR:
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case R_ADDDAM:
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case R_ADDHIT:
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buf[0] = ' ';
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strcpy(&buf[1], num(obj->o_ac, 0, RING));
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otherwise:
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return "";
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}
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return buf;
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}
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