Advanced Rogue 7: fix a crash when casting magic missile.
do_zap() dereferenced a struct object pointer while ignoring the result of a NULL check. XRogue had the same problem, though triggering it was unlikely, since XRogue does not include a magic missile spell. Reported by John Harris of @Play.
This commit is contained in:
parent
fb0ef69143
commit
b6067e102e
2 changed files with 2 additions and 2 deletions
|
|
@ -309,7 +309,7 @@ do_zap(struct thing *zapper, struct object *obj, coord *direction, int which,
|
|||
|
||||
if (!obj)
|
||||
dice = zapper->t_stats.s_lvl;
|
||||
if (obj->o_type == RELIC)
|
||||
else if (obj->o_type == RELIC)
|
||||
dice = 15;
|
||||
else if (EQUAL(ws_type[which], "staff"))
|
||||
dice = 10;
|
||||
|
|
|
|||
|
|
@ -323,7 +323,7 @@ do_zap(struct thing *zapper, struct object *obj, coord *direction, int which,
|
|||
|
||||
if (!obj)
|
||||
dice = zapper->t_stats.s_lvl;
|
||||
if (obj->o_type == RELIC)
|
||||
else if (obj->o_type == RELIC)
|
||||
dice = 15;
|
||||
else if (EQUAL(ws_type[which], "staff"))
|
||||
dice = 10;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue