Advanced Rogue 7: rearrange messages from potions of food detection.

The message about detecting food now appears before the food symbols
are displayed.  I think this is closer to the original behavior.
This commit is contained in:
John "Elwin" Edwards 2015-08-10 20:39:40 -04:00
parent aad9327bd4
commit bd3da25934

View file

@ -662,6 +662,7 @@ bool is_potion;
if (show) {
if (is_potion) p_know[P_FFIND] = TRUE;
msg("Your nose tingles.");
msg("You sense the presence of food on this level.");
waddstr(msgw, morestr);
clearok(msgw, FALSE);
draw(msgw);
@ -669,7 +670,6 @@ bool is_potion;
msg("");
overlay(hw,cw);
draw(cw);
msg("You sense the presence of food on this level.");
}
else
msg("You have a strange feeling for a moment, then it passes.");