Advanced Rogue 7: rearrange messages from potions of food detection.
The message about detecting food now appears before the food symbols are displayed. I think this is closer to the original behavior.
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1 changed files with 1 additions and 1 deletions
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@ -662,6 +662,7 @@ bool is_potion;
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if (show) {
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if (show) {
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if (is_potion) p_know[P_FFIND] = TRUE;
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if (is_potion) p_know[P_FFIND] = TRUE;
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msg("Your nose tingles.");
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msg("Your nose tingles.");
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msg("You sense the presence of food on this level.");
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waddstr(msgw, morestr);
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waddstr(msgw, morestr);
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clearok(msgw, FALSE);
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clearok(msgw, FALSE);
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draw(msgw);
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draw(msgw);
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@ -669,7 +670,6 @@ bool is_potion;
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msg("");
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msg("");
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overlay(hw,cw);
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overlay(hw,cw);
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draw(cw);
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draw(cw);
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msg("You sense the presence of food on this level.");
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}
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}
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else
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else
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msg("You have a strange feeling for a moment, then it passes.");
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msg("You have a strange feeling for a moment, then it passes.");
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