rogue4, arogue5: improve portability.

Most changes merely prevent including header files that don't exist.

All games now build and run on MinGW, though bugs remain.
This commit is contained in:
John "Elwin" Edwards 2014-05-07 14:08:38 -07:00
parent 120beada5a
commit be61b1a69e
5 changed files with 46 additions and 40 deletions

View file

@ -7,7 +7,7 @@ with the dgamelaunch online play system. Some bugs have also been fixed, and
the build process slightly improved. The essential flavor of a codebase half
as old as stored-program computing machinery remains unchanged.
To install on Unix:
To install on Unix (including OS X):
If you checked out the source from Mercurial, run 'autoreconf' first.
@ -26,6 +26,17 @@ To install on Windows:
Use the included Visual Studio solution files. Warning: they have not been
tested recently.
You can also build on Windows using MinGW. Make sure pdcurses is installed.
You will have to go into the '/lib' folder and copy 'libpdcurses.a' to
'libcurses.a', and 'libpdcurses.dll.a' to 'libcurses.dll.a'; this should get
fixed soon.
It is recommended to run 'configure' with the '--disable-logfile' option, and
'make' with the 'LDFLAGS=-static' option.
The games should all build with MinGW, but there are still bugs with arrow keys
and saving/restoring.
See the individual games' subdirectories for further documentation. Some of
the manpages may be outdated, but the guides to playing should be accurate.