rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of the change. This has exposed other problems, such as daemons not actually being their stated type, that will require more careful solutions.
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32 changed files with 625 additions and 394 deletions
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@ -16,11 +16,16 @@
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#include <string.h>
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#include "rogue.h"
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#ifdef WIZARD
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void badcheck(char *name, struct magic_item *magic, int bound);
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#endif
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/*
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* init_player:
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* Roll up the rogue
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*/
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init_player()
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void
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init_player(void)
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{
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register THING *obj;
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@ -236,7 +241,8 @@ const char *metal[NMETAL] = {
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* init_things
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* Initialize the probabilities for types of things
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*/
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init_things()
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void
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init_things(void)
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{
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register struct magic_item *mp;
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@ -251,7 +257,8 @@ init_things()
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* init_colors:
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* Initialize the potion color scheme for this time
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*/
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init_colors()
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void
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init_colors(void)
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{
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register int i, j;
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bool used[NCOLORS];
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@ -281,7 +288,8 @@ init_colors()
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*/
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#define MAXNAME 40 /* Max number of characters in a name */
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init_names()
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void
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init_names(void)
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{
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register int nsyl;
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register char *cp;
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@ -322,7 +330,8 @@ init_names()
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* init_stones:
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* Initialize the ring stone setting scheme for this time
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*/
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init_stones()
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void
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init_stones(void)
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{
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register int i, j;
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bool used[NSTONES];
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@ -351,7 +360,8 @@ init_stones()
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* init_materials:
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* Initialize the construction materials for wands and staffs
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*/
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init_materials()
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void
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init_materials(void)
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{
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register int i, j;
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register const char *str;
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@ -402,10 +412,8 @@ init_materials()
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* badcheck:
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* Check to see if a series of probabilities sums to 100
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*/
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badcheck(name, magic, bound)
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char *name;
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register struct magic_item *magic;
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register int bound;
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void
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badcheck(char *name, struct magic_item *magic, int bound)
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{
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register struct magic_item *end;
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