Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
This commit is contained in:
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718c807339
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ca1c442db2
10 changed files with 42 additions and 17 deletions
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@ -108,6 +108,8 @@ attack(struct thing *mp)
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*/
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running = FALSE;
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quiet = 0;
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if (mp->t_type == 'F')
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fung_hit = atoi(mp->t_stats.s_dmg);
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if (mp->t_type == 'M' && off(player, ISBLIND))
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mp->t_disguise = 'M';
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if (on(player, ISBLIND))
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@ -200,7 +202,7 @@ attack(struct thing *mp)
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* Violet fungi stops the poor guy from moving
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*/
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player.t_flags |= ISHELD;
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sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dd1",++fung_hit);
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sprintf(mp->t_stats.s_dmg, "%dd1", ++fung_hit);
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when 'L':
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{
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/*
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@ -693,7 +695,6 @@ killed(struct linked_list *item, int pr)
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case 'F':
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player.t_flags &= ~ISHELD;
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fung_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
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when 'L':
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{
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struct room *rp;
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@ -166,9 +166,16 @@ teleport()
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* a Fungi
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*/
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if (on(player, ISHELD)) {
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struct linked_list *item;
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struct thing *mon;
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player.t_flags &= ~ISHELD;
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fung_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
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for (item = mlist; item != NULL; item = next(item)) {
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mon = (struct thing *) ldata(item);
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if (mon->t_type == 'F')
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strcpy(mon->t_stats.s_dmg, "000d0");
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}
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}
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count = 0;
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running = FALSE;
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@ -170,9 +170,7 @@ struct monster monsters[26] =
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{ "centaur", 15, 0, { XX, 15, 4, 4, ___, "1d6/1d6" } },
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{ "dragon", 100, ISMEAN, { XX,6800, 10, -1, ___, "1d8/1d8/3d10" } },
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{ "floating eye",0, 0, { XX, 5, 1, 9, ___, "0d0" } },
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/* NOTE: the damage is %%% so that xstr won't merge this */
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/* string with others, since it is written on in the program */
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{ "violet fungi",0, ISMEAN, { XX, 80, 8, 3, ___, "%%%d0" } },
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{ "violet fungi",0, ISMEAN, { XX, 80, 8, 3, ___, "0d0" } },
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{ "gnome", 10, 0, { XX, 7, 1, 5, ___, "1d6" } },
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{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1d8" } },
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{ "invisible stalker",0,ISINVIS,{ XX,120, 8, 3, ___, "4d4" } },
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@ -113,6 +113,8 @@ attack(THING *mp)
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*/
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running = FALSE;
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count = quiet = 0;
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if (mp->t_type == 'F')
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fung_hit = atoi(mp->t_stats.s_dmg);
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if (mp->t_type == 'M' && !on(player, ISBLIND))
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mp->t_disguise = 'M';
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if (on(player, ISBLIND))
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@ -216,7 +218,7 @@ attack(THING *mp)
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* Violet fungi stops the poor guy from moving
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*/
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player.t_flags |= ISHELD;
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sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dd1",++fung_hit);
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sprintf(mp->t_stats.s_dmg,"%dd1",++fung_hit);
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when 'L':
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{
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/*
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@ -695,7 +697,6 @@ killed(THING *tp, bool pr)
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case 'F':
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player.t_flags &= ~ISHELD;
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fung_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
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when 'L':
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{
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register THING *gold;
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@ -180,9 +180,14 @@ teleport(void)
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* a Fungi
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*/
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if (on(player, ISHELD)) {
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THING *mon;
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player.t_flags &= ~ISHELD;
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fung_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
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for (mon = mlist; mon != NULL; mon = next(mon)) {
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if (mon->t_type == 'F')
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strcpy(mon->t_stats.s_dmg, "0d0");
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}
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}
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no_move = 0;
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count = 0;
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@ -197,9 +197,7 @@ struct monster monsters[26] =
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{ "centaur", 15, 0, { XX, 17, 4, 4, ___, "1x2/1x5/1x5" } },
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{ "dragon", 100, ISMEAN, { XX,5000, 10, -1, ___, "1x8/1x8/3x10" } },
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{ "emu", 0, ISMEAN, { XX, 2, 1, 7, ___, "1x2" } },
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{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "%%%x0" } },
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/* NOTE: the damage is %%% so that xstr won't merge this */
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/* string with others, since it is written on in the program */
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{ "venus flytrap", 0, ISMEAN, { XX, 80, 8, 3, ___, "0x0" } },
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{ "griffin", 20, ISMEAN|ISFLY|ISREGEN, { XX,2000, 13, 2, ___, "4x3/3x5" } },
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{ "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1x8" } },
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{ "ice monster", 0, 0, { XX, 5, 1, 9, ___, "0x0" } },
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@ -156,6 +156,8 @@ attack(THING *mp)
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to_death = FALSE;
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kamikaze = FALSE;
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}
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if (mp->t_type == 'F')
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vf_hit = atoi(mp->t_stats.s_dmg);
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if (mp->t_type == 'X' && mp->t_disguise != 'X' && !on(player, ISBLIND))
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{
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mp->t_disguise = 'X';
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@ -269,7 +271,7 @@ attack(THING *mp)
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* Venus Flytrap stops the poor guy from moving
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*/
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player.t_flags |= ISHELD;
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sprintf(monsters['F'-'A'].m_stats.s_dmg,"%dx1", ++vf_hit);
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sprintf(mp->t_stats.s_dmg,"%dx1", ++vf_hit);
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if (--pstats.s_hpt <= 0)
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death('F');
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when 'L':
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@ -641,7 +643,6 @@ killed(THING *tp, int pr)
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case 'F':
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player.t_flags &= ~ISHELD;
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vf_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0");
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when 'L':
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{
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THING *gold;
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@ -220,9 +220,14 @@ teleport(void)
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* a Flytrap
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*/
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if (on(player, ISHELD)) {
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THING *mp;
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player.t_flags &= ~ISHELD;
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vf_hit = 0;
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strcpy(monsters['F'-'A'].m_stats.s_dmg, "000x0");
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for (mp = mlist; mp != NULL; mp = next(mp)) {
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if (mp->t_type == 'F')
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strcpy(mp->t_stats.s_dmg, "0x0");
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}
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}
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no_move = 0;
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count = 0;
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@ -142,6 +142,8 @@ attack(struct thing *mp)
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running = FALSE;
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quiet = 0;
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isfight = TRUE;
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if (mp->t_type == 'F')
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fung_hit = atoi(mp->t_stats.s_dmg);
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if (mp->t_type == 'M' && pl_off(ISBLIND))
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mp->t_disguise = 'M';
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if (pl_on(ISBLIND))
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@ -206,7 +208,7 @@ attack(struct thing *mp)
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}
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when 'F':
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player.t_flags |= ISHELD;
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sprintf(monsters[midx('F')].m_stats.s_dmg,"%dd1",++fung_hit);
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sprintf(mp->t_stats.s_dmg,"%dd1",++fung_hit);
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when 'L': {
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long lastpurse;
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struct linked_list *lep;
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@ -334,10 +334,17 @@ tryagain:
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void
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unhold(char whichmon)
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{
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struct linked_list *item;
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struct thing *mon;
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switch (whichmon) {
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case 'F':
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fung_hit = 0;
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strcpy(monsters[midx('F')].m_stats.s_dmg, "000d0");
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for (item = mlist; item != NULL; item = next(item)) {
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mon = THINGPTR(item);
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if (mon->t_type == 'F')
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strcpy(mon->t_stats.s_dmg, "000d0");
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}
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case 'd':
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player.t_flags &= ~ISHELD;
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}
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