Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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00669593bd
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229
srogue/rgdata.c
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229
srogue/rgdata.c
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/*
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* Super-Rogue
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* Copyright (C) 1984 Robert D. Kindelberger
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include "global.c"
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main(argc,argv)
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char **argv;
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int argc;
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{
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char *ptr;
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int i, j, k;
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struct magic_item *mi;
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struct init_weps *wp;
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struct init_armor *ar;
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struct monster *mo;
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FILE *fo;
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/*
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* write to desired output file
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*/
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if (argc > 1) {
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fo = fopen(argv[1], "w");
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if (fo == NULL) {
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printf("%s: %s not writable\n",argv[0],argv[1]);
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exit(1);
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}
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}
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else
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fo = stdout;
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/*
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* print total chances for armor, weapons, food, scrolls, etc
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t ITEM GENERAL INFO\n\n\n");
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fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n");
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for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) {
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fprintf(fo,"%s\t\t",mi->mi_name);
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i = mi->mi_prob / 10;
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j = mi->mi_prob % 10;
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fprintf(fo,"%2d.%1d %%\t\t",i,j);
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i = mi->mi_wght / 10;
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j = mi->mi_wght % 10;
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if (i == 0 && j == 0)
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fprintf(fo,"%3s\n","*");
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else
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fprintf(fo,"%3d.%1d lbs\n",i,j);
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}
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fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n");
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fprintf(fo," - All items weigh 20%% more when cursed\n");
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/*
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* print stuff about potions
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t POTION INFO\n\n\n");
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fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
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for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) {
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fprintf(fo,"%s\t",mi->mi_name);
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k = strlen(mi->mi_name);
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if (k < 8)
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ptr = "\t\t\t";
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else if (k >= 16)
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ptr = "\t";
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else
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ptr = "\t\t";
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fprintf(fo,"%s", ptr);
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i = mi->mi_prob / 10;
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j = mi->mi_prob % 10;
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fprintf(fo,"%2d.%1d %%\t\t",i,j);
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fprintf(fo,"%3d\n",mi->mi_worth);
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}
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fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n");
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/*
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* print stuff about scrolls
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t SCROLL INFO\n\n\n");
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fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
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for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) {
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fprintf(fo,"%s\t",mi->mi_name);
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k = strlen(mi->mi_name);
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if (k < 8)
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ptr = "\t\t\t";
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else if (k >= 16)
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ptr = "\t";
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else
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ptr = "\t\t";
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fprintf(fo,"%s", ptr);
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i = mi->mi_prob / 10;
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j = mi->mi_prob % 10;
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fprintf(fo,"%2d.%1d %%\t\t",i,j);
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fprintf(fo,"%3d\n",mi->mi_worth);
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}
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fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n");
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/*
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* print stuff about rings
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t RING INFO\n\n\n");
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fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
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for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) {
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fprintf(fo,"%s\t",mi->mi_name);
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k = strlen(mi->mi_name);
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if (k < 8)
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ptr = "\t\t\t";
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else if (k >= 16)
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ptr = "\t";
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else
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ptr = "\t\t";
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fprintf(fo,"%s", ptr);
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i = mi->mi_prob / 10;
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j = mi->mi_prob % 10;
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fprintf(fo,"%2d.%1d %%\t\t",i,j);
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fprintf(fo,"%3d\n",mi->mi_worth);
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}
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fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n");
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/*
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* print stuff about sticks
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n");
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fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n");
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for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) {
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fprintf(fo,"%s\t",mi->mi_name);
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k = strlen(mi->mi_name);
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if (k < 8)
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ptr = "\t\t\t";
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else if (k >= 16)
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ptr = "\t";
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else
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ptr = "\t\t";
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fprintf(fo,"%s", ptr);
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i = mi->mi_prob / 10;
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j = mi->mi_prob % 10;
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fprintf(fo,"%2d.%1d %%\t\t",i,j);
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fprintf(fo,"%3d\n",mi->mi_worth);
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}
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fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n");
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fprintf(fo," - All staffs weigh 10.0 lbs\n");
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fprintf(fo," - Wands contain from 4 to 8 charges\n");
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fprintf(fo," - Staffs contain from 5 to 12 charges\n");
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fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n");
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/*
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* print armor info
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n");
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fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n");
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for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) {
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fprintf(fo,"%s\t",ar->a_name);
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k = strlen(ar->a_name);
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if (k < 8)
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ptr = "\t\t\t";
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else if (k >= 16)
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ptr = "\t";
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else
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ptr = "\t\t";
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fprintf(fo,"%s", ptr);
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fprintf(fo,"%2d\t",ar->a_class);
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fprintf(fo,"%2d %%\t\t",ar->a_prob);
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fprintf(fo,"%3d\t\t",ar->a_worth);
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fprintf(fo,"%2d lbs\n",ar->a_wght / 10);
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}
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fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n");
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/*
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* print stuff about weapons
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*/
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fprintf(fo,"\n\n\n\n\n\n");
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fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n");
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fprintf(fo,
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"NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n");
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for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) {
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fprintf(fo,"%s\t",wp->w_name);
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k = strlen(wp->w_name);
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if (k < 8)
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ptr = "\t\t";
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else if (k >= 16)
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ptr = "";
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else
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ptr = "\t";
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fprintf(fo,"%s", ptr);
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ptr = wp->w_dam;
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i = *ptr - '0';
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j = 0;
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ptr += 2;
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while (*ptr != NULL) {
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j = j * 10 + (*ptr - '0');
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++ptr;
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}
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j *= i;
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fprintf(fo," %d to %d\t",i,j);
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ptr = wp->w_hrl;
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i = *ptr - '0';
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j = 0;
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ptr += 2;
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while (*ptr != NULL) {
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j = j * 10 + (*ptr - '0');
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++ptr;
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}
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j *= i;
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fprintf(fo," %d to %d\t",i,j);
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fprintf(fo,"%4d\t\t",wp->w_worth);
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i = wp->w_wght / 10;
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j = wp->w_wght % 10;
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fprintf(fo,"%2d.%1d lbs\n",i,j);
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}
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fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n");
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/*
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* print stuff about the monsters
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*/
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}
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