Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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339
srogue/save.c
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339
srogue/save.c
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/*
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* save and restore routines
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*
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* @(#)save.c 9.0 (rdk) 7/17/84
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*
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* Super-Rogue
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* Copyright (C) 1984 Robert D. Kindelberger
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* All rights reserved.
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*
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* Based on "Rogue: Exploring the Dungeons of Doom"
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* Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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* All rights reserved.
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*
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* See the file LICENSE.TXT for full copyright and licensing information.
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*/
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#include <unistd.h>
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#include <ctype.h>
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#include <fcntl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <signal.h>
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#include <errno.h>
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#include "rogue.h"
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#include "rogue.ext"
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#ifdef BSD
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#define srand48(seed) srandom(seed)
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#endif
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EXTCHAR version[];
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EXTCHAR *ctime();
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typedef struct stat STAT;
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STAT sbuf;
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/*
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* ignore:
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* Ignore ALL signals possible
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*/
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ignore()
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{
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int i;
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for (i = 0; i < NSIG; i++)
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signal(i, SIG_IGN);
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}
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/*
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* save_game:
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* Save the current game
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*/
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save_game()
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{
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reg FILE *savef;
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reg int c;
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char buf[LINLEN];
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mpos = 0;
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if (file_name[0] != '\0') {
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msg("Save file (%s)? ", file_name);
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do {
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c = wgetch(cw);
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if(c == ESCAPE) {
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msg("");
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return FALSE;
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}
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} while (c != 'n' && c != 'y');
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mpos = 0;
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if (c == 'y')
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goto gotfile;
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}
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msg("File name: ");
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mpos = 0;
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buf[0] = '\0';
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if (get_str(buf, cw) == QUIT) {
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msg("");
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return FALSE;
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}
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msg("");
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strcpy(file_name, buf);
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gotfile:
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c = dosave(); /* try to save this game */
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if (c == FALSE)
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msg("Could not save game to file %s", file_name);
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return c;
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}
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/*
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* auto_save:
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* Automatically save a game
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*/
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void
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auto_save(int a)
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{
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dosave(); /* save this game */
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byebye(1); /* so long for now */
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}
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/*
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* game_err:
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* When an error occurs. Set error flag and save game.
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*/
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void
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game_err(int a)
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{
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int ok;
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ok = dosave(); /* try to save this game */
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clear();
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refresh();
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endwin();
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printf("\nInternal error !!!\n\nYour game was ");
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if (ok)
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printf("saved.");
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else
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printf("NOT saveable.");
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fflush(stdout);
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#ifdef SIGIOT
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signal(SIGIOT, SIG_DFL); /* allow core dump signal */
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#endif
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abort(); /* cause core dump */
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byebye(3);
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}
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/*
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* dosave:
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* Set UID back to user and save the game
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*/
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dosave()
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{
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FILE *savef;
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ignore();
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setuid(playuid);
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setgid(playgid);
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umask(022);
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if (file_name[0] != '\0') {
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if ((savef = fopen(file_name,"w")) != NULL)
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{
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save_file(savef);
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return TRUE;
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}
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}
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return FALSE;
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}
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/*
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* save_file:
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* Do the actual save of this game to a file
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*/
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save_file(savef)
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FILE *savef;
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{
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reg int fnum;
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int slines = LINES;
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int scols = COLS;
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#ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */
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_djstat_flags |= _STAT_INODE; /* so turn off computing it for now */
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#endif
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/*
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* force allocation of the buffer now so that inodes, etc
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* can be checked when restoring saved games.
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*/
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fnum = fileno(savef);
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fstat(fnum, &sbuf);
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write(fnum, "RDK", 4);
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lseek(fnum, 0L, 0);
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encwrite(version,strlen(version)+1,savef);
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encwrite(&sbuf.st_ino,sizeof(sbuf.st_ino),savef);
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encwrite(&sbuf.st_dev,sizeof(sbuf.st_dev),savef);
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encwrite(&sbuf.st_ctime,sizeof(sbuf.st_ctime),savef);
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encwrite(&sbuf.st_mtime,sizeof(sbuf.st_mtime),savef);
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encwrite(&slines,sizeof(slines),savef);
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encwrite(&scols,sizeof(scols),savef);
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msg("");
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rs_save_file(savef);
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close(fnum);
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signal(SIGINT, byebye);
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signal(SIGQUIT, byebye);
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wclear(cw);
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draw(cw);
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}
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/*
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* restore:
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* Restore a saved game from a file
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*/
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restore(file, envp)
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char *file, **envp;
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{
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register inf, pid;
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int ret_status;
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#ifndef _AIX
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extern char **environ;
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#endif
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#ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */
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_djstat_flags |= _STAT_INODE; /* so turn off computing it for now */
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#endif
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char buf[LINLEN];
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STAT sbuf2;
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int slines, scols;
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if ((inf = open(file, O_RDONLY)) < 0) {
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printf("Cannot read save game %s\n",file);
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return FALSE;
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}
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encread(buf, strlen(version) + 1, inf);
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if (strcmp(buf, version) != 0) {
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printf("Sorry, saved game version is out of date.\n");
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return FALSE;
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}
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fstat(inf, &sbuf2);
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encread(&sbuf.st_ino,sizeof(sbuf.st_ino), inf);
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encread(&sbuf.st_dev,sizeof(sbuf.st_dev), inf);
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encread(&sbuf.st_ctime,sizeof(sbuf.st_ctime), inf);
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encread(&sbuf.st_mtime,sizeof(sbuf.st_mtime), inf);
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encread(&slines,sizeof(slines),inf);
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encread(&scols,sizeof(scols),inf);
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/*
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* we do not close the file so that we will have a hold of the
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* inode for as long as possible
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*/
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if (!wizard)
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{
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if(sbuf2.st_ino!=sbuf.st_ino || sbuf2.st_dev!=sbuf.st_dev) {
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printf("Sorry, saved game is not in the same file.\n");
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return FALSE;
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}
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}
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#ifdef __INTERIX
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setenv("TERM","interix");
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#endif
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initscr();
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if (slines > LINES)
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{
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endwin();
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printf("Sorry, original game was played on a screen with %d lines.\n",slines);
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printf("Current screen only has %d lines. Unable to restore game\n",LINES);
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return(FALSE);
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}
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if (scols > COLS)
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{
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endwin();
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printf("Sorry, original game was played on a screen with %d columns.\n", scols);
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printf("Current screen only has %d columns. Unable to restore game\n",COLS);
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return(FALSE);
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}
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cw = newwin(LINES, COLS, 0, 0);
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mw = newwin(LINES, COLS, 0, 0);
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hw = newwin(LINES, COLS, 0, 0);
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mpos = 0;
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mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime));
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/* defeat multiple restarting from the same place */
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if (!wizard)
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{
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if (sbuf2.st_nlink != 1)
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{
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endwin();
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printf("Cannot restore from a linked file\n");
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return FALSE;
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}
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}
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if (rs_restore_file(inf) == FALSE)
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{
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endwin();
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printf("Cannot restore file\n");
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return(FALSE);
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}
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#if defined(__CYGWIN__) || defined(__DJGPP__)
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close(inf);
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#endif
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if (!wizard)
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{
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#ifndef __DJGPP__
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endwin();
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while((pid = fork()) < 0)
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sleep(1);
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/* set id to unlink file */
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if(pid == 0)
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{
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setuid(playuid);
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setgid(playgid);
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unlink(file);
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exit(0);
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}
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/* wait for unlink to finish */
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else
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{
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while(wait(&ret_status) != pid)
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continue;
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if (ret_status < 0)
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{
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printf("Cannot unlink file\n");
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return FALSE;
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}
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}
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#else
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if (unlink(file) < 0)
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{
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printf("Cannot unlink file\n");
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return FALSE;
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}
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#endif
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}
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environ = envp;
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strcpy(file_name, file);
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setup();
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restscr(cw);
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srand48(getpid());
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playit();
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}
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