Fix a few more miscellaneous compiler warnings.
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ca9e48d5f6
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d1422feb80
11 changed files with 6 additions and 16 deletions
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@ -21,8 +21,6 @@
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**
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******************/
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static char sccsid[] = "%W% %G%";
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#include <stdlib.h>
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#include <string.h>
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#if !defined(OS2) && !defined(_WIN32)
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@ -18,8 +18,6 @@
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#ifndef dict_h_included
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#define dict_h_included
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static char dict_sccsid[] = "%W% %G%";
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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@ -12,8 +12,6 @@
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** Utilities for Dictionary Maintenence Functions
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*************************************************************************/
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static char sccsid[] = "%W% %G%";
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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@ -15,8 +15,6 @@
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#ifndef dictutil_h_included
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#define dictutil_h_included
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static char dictutil_sccsid[] = "%W% %G%";
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#include <stdio.h>
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#include "dict.h"
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@ -19,8 +19,6 @@
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#include "config.h"
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#endif
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static char sccsid[] = "%W%\t%G%";
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/* Debugging memory allocation code that tries to trap common memory problems
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like overwriting storage and stepping on memory pointer chains. If code
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doesn't use malloc, free, and realloc a lot, these routines can be left in
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@ -37,7 +37,6 @@ new_level(LEVTYPE ltype, int special)
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struct linked_list *item, *nitem;
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struct thing *tp;
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struct linked_list *fpack = NULL;
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int going_down = TRUE;
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coord stairs;
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/* Start player off right */
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@ -51,8 +50,6 @@ new_level(LEVTYPE ltype, int special)
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if (level >= max_level)
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max_level = level;
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else
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going_down = FALSE;
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/* Free up the monsters on the last level */
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@ -6,8 +6,6 @@
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All rights reserved.
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*/
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static char sccsid[] = "%W% %G%";
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#include "rogue.h"
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void verify_function(const char *file, const int line)
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