Fix a few more miscellaneous compiler warnings.
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ca9e48d5f6
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11 changed files with 6 additions and 16 deletions
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@ -37,7 +37,6 @@ new_level(LEVTYPE ltype, int special)
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struct linked_list *item, *nitem;
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struct thing *tp;
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struct linked_list *fpack = NULL;
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int going_down = TRUE;
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coord stairs;
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/* Start player off right */
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@ -51,8 +50,6 @@ new_level(LEVTYPE ltype, int special)
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if (level >= max_level)
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max_level = level;
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else
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going_down = FALSE;
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/* Free up the monsters on the last level */
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