Advanced Rogue family: fix the "score" option.

Changing the score file (when permitted) now works again, closing the
old score file and opening the new one.
This commit is contained in:
John "Elwin" Edwards 2015-05-20 08:42:17 -04:00
parent ea4244de91
commit e3620a3781
14 changed files with 105 additions and 14 deletions

View file

@ -40,6 +40,7 @@ int put_bool(),
put_str(),
get_str(),
get_restr(),
get_score(),
put_abil(),
get_abil(),
get_quest(),
@ -65,7 +66,7 @@ OPTION optlist[] = {
{"file", "Save file: ",
(int *) file_name, put_str, get_restr },
{"score", "Score file: ",
(int *) score_file, put_str, get_restr },
(int *) score_file, put_str, get_score },
{"class", "Character class: ",
(int *)&char_type, put_abil, get_abil },
{"quest", "Quest item: ",
@ -87,6 +88,26 @@ int get_restr(char *optstr, WINDOW *win)
return get_str(optstr, win);
}
/* For the score file, which must be opened. */
int get_score(char *optstr, WINDOW *win)
{
char old_score_file[LINELEN];
int status;
if (use_savedir)
return get_restr(optstr, win);
strcpy(old_score_file, optstr);
status = get_str(optstr, win);
if (status != NORM)
return status;
if (strcmp(old_score_file, optstr))
{
md_reopen_score();
}
return status;
}
/*
* The ability field is read-only
*/