Advanced Rogue family: fix the "score" option.
Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
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14 changed files with 105 additions and 14 deletions
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@ -16,8 +16,6 @@
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#include <stdlib.h>
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#include <string.h>
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#include <signal.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#ifdef BSD
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#include <sys/time.h>
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#else
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@ -33,8 +31,6 @@ extern struct uwdata wdata, oldwin;
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extern char oldtext[WTXTNUM][WTXTLEN];
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#endif
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int scorefd = -1;
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FILE *logfile = NULL;
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void open_records(void);
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main(argc, argv, envp)
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@ -553,7 +549,7 @@ void
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open_records(void)
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{
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if (scorefd == -1)
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scorefd = open(score_file, O_RDWR | O_CREAT, 0666);
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md_reopen_score();
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#ifdef LOGFILE
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if (logfile == NULL)
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logfile = fopen(LOGFILE, "a");
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@ -677,6 +677,17 @@ md_flushinp()
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#endif
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}
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extern int scorefd;
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extern char score_file[];
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void
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md_reopen_score(void)
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{
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if (scorefd > 0)
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close(scorefd);
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scorefd = open(score_file, O_RDWR | O_CREAT, 0666);
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}
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/*
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Cursor/Keypad Support
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@ -50,6 +50,7 @@ int put_bool(),
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put_quest();
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int get_str_prot(char *opt, WINDOW *win);
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int get_score(char *opt, WINDOW *win);
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bool allowchange(OPTION *op);
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OPTION optlist[] = {
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@ -72,7 +73,7 @@ OPTION optlist[] = {
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{"file", "Save file: ",
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(int *) file_name, put_str, get_str_prot },
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{"score", "Score file: ",
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(int *) score_file, put_str, get_str_prot },
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(int *) score_file, put_str, get_score },
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{"class", "Character class: ",
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(int *)&char_type, put_abil, get_abil },
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{"quest", "Quest item: ",
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@ -486,6 +487,25 @@ get_str_prot(char *opt, WINDOW *win)
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}
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}
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/* When getting the scorefile, the new file must be opened. */
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int
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get_score(char *optstr, WINDOW *win)
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{
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char old_score_file[LINELEN];
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int status;
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if (use_savedir)
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return get_str_prot(optstr, win);
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strcpy(old_score_file, optstr);
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status = get_str(optstr, win);
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if (status == NORM && strcmp(old_score_file, optstr))
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{
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md_reopen_score();
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}
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return status;
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}
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bool
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allowchange(OPTION *op)
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{
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@ -80,6 +80,7 @@ int pray_time = 0;
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int spell_power = 0;
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int turns = 0; /* Number of turns player has taken */
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int quest_item = 0; /* Item player is looking for */
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int scorefd = -1; /* File descriptor for score file */
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int cols = 0; /* number of columns in terminal */
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int lines = 0; /* number of lines on the terminal */
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char nfloors = -1; /* Number of floors in this dungeon */
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@ -133,6 +134,7 @@ bool askme = FALSE;
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bool in_shell = FALSE;
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bool daytime = TRUE;
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bool use_savedir = FALSE;
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FILE *logfile = NULL;
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LEVTYPE levtype; /* type of level i'm on */
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char *nothing = "Nothing seems to happen.";
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@ -1227,6 +1227,7 @@ extern int pray_time; /* Number of prayer points/exp level */
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extern int spell_power; /* Spell power left at this level */
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extern int turns; /* Number of turns player has taken */
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extern int quest_item; /* Item hero is looking for */
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extern int scorefd; /* File descriptor for score file */
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extern int cur_relic[]; /* Current relics */
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extern char take; /* Thing the rogue is taking */
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extern char prbuf[]; /* Buffer for sprintfs */
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@ -1286,6 +1287,7 @@ extern char *nothing; /* "nothing happens" msg */
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extern char *spacemsg;
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extern char *morestr;
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extern char *retstr;
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extern FILE *logfile;
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extern LEVTYPE levtype;
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extern void (*add_abil[NUMABILITIES])(); /* Functions to change abilities */
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extern void (*res_abil[NUMABILITIES])(); /* Functions to change abilities */
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