Advanced Rogue family: fix the "score" option.
Changing the score file (when permitted) now works again, closing the old score file and opening the new one.
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14 changed files with 105 additions and 14 deletions
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@ -50,6 +50,7 @@ int put_bool(),
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put_quest();
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int get_str_prot(char *opt, WINDOW *win);
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int get_score(char *opt, WINDOW *win);
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bool allowchange(OPTION *op);
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OPTION optlist[] = {
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@ -72,7 +73,7 @@ OPTION optlist[] = {
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{"file", "Save file: ",
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(int *) file_name, put_str, get_str_prot },
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{"score", "Score file: ",
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(int *) score_file, put_str, get_str_prot },
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(int *) score_file, put_str, get_score },
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{"class", "Character class: ",
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(int *)&char_type, put_abil, get_abil },
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{"quest", "Quest item: ",
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@ -486,6 +487,25 @@ get_str_prot(char *opt, WINDOW *win)
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}
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}
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/* When getting the scorefile, the new file must be opened. */
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int
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get_score(char *optstr, WINDOW *win)
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{
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char old_score_file[LINELEN];
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int status;
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if (use_savedir)
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return get_str_prot(optstr, win);
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strcpy(old_score_file, optstr);
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status = get_str(optstr, win);
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if (status == NORM && strcmp(old_score_file, optstr))
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{
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md_reopen_score();
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}
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return status;
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}
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bool
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allowchange(OPTION *op)
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{
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