Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers are already working on a new version with even more warnings turned on by default.
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39 changed files with 1181 additions and 889 deletions
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@ -20,6 +20,8 @@
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#include "menu.h"
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#endif
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bool is_type (struct object *obj, int type);
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/*
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* Routines to deal with the pack
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*/
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@ -30,9 +32,7 @@
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* use it as the linked_list pointer instead of gettting it off the ground.
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*/
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bool
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add_pack(item, silent, packret)
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register struct linked_list *item, **packret;
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bool silent;
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add_pack(struct linked_list *item, bool silent, struct linked_list **packret)
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{
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register struct linked_list *ip, *lp = NULL, *ap;
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register struct object *obj, *op = NULL;
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@ -372,9 +372,8 @@ static char Displines[MAXPACK+1][LINELEN+1]; /* The lines themselves */
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* inventory:
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* list what is in the pack
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*/
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inventory(list, type)
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register struct linked_list *list;
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register int type;
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bool
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inventory(struct linked_list *list, int type)
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{
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register struct object *obj;
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register char ch;
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@ -511,7 +510,7 @@ register int type;
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* Allow player to inventory a single item
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*/
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void
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picky_inven()
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picky_inven(void)
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{
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register struct linked_list *item;
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register char ch, mch;
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@ -565,13 +564,11 @@ picky_inven()
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/*
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* get_item:
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* pick something out of a pack for a purpose
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* purpose: NULL if we should be silent (no prompts)
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*/
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struct linked_list *
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get_item(list, purpose, type, askfirst, showcost)
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reg struct linked_list *list;
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char *purpose; /* NULL if we should be silent (no prompts) */
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int type;
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bool askfirst, showcost;
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get_item(struct linked_list *list, char *purpose, int type, bool askfirst,
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bool showcost)
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{
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reg struct linked_list *item;
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reg struct object *obj;
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@ -754,7 +751,7 @@ bool askfirst, showcost;
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#endif
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/* Write the screen */
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if ((menu_overlay && cnt < lines / 2 + 2) || cnt == 1) {
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over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, NULL);
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over_win(cw, hw, cnt + 2, maxx + 3, cnt, curx, '\0');
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cnt = -1; /* Indicate we used over_win */
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}
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else draw(hw);
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@ -812,9 +809,8 @@ bool askfirst, showcost;
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}
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}
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pack_char(list, obj)
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register struct object *obj;
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struct linked_list *list;
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char
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pack_char(struct linked_list *list, struct object *obj)
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{
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register struct linked_list *item;
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register char c;
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@ -836,8 +832,8 @@ struct linked_list *list;
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* cur_null:
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* This updates cur_weapon etc for dropping things
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*/
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cur_null(op)
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reg struct object *op;
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void
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cur_null(struct object *op)
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{
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if (op == cur_weapon) cur_weapon = NULL;
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else if (op == cur_armor) cur_armor = NULL;
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@ -861,7 +857,8 @@ reg struct object *op;
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* idenpack:
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* Identify all the items in the pack
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*/
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idenpack()
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void
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idenpack(void)
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{
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reg struct linked_list *pc;
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@ -869,9 +866,8 @@ idenpack()
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whatis(pc);
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}
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is_type (obj, type)
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register struct object *obj;
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register int type;
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bool
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is_type (struct object *obj, int type)
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{
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register bool current;
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@ -1024,8 +1020,8 @@ register int type;
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return(FALSE);
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}
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del_pack(item)
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register struct linked_list *item;
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void
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del_pack(struct linked_list *item)
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{
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register struct object *obj;
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@ -1047,9 +1043,8 @@ register struct linked_list *item;
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* it to him.
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*/
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carry_obj(mp, chance)
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register struct thing *mp;
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int chance;
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void
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carry_obj(struct thing *mp, int chance)
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{
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reg struct linked_list *item;
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reg struct object *obj;
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@ -1072,75 +1067,75 @@ int chance;
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*/
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if (on(*mp, ISUNIQUE)) {
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if (on(*mp, CARRYMDAGGER)) {
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item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL);
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item = spec_item(RELIC, MUSTY_DAGGER, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYCLOAK)) {
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item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL);
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item = spec_item(RELIC, EMORI_CLOAK, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYANKH)) {
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item = spec_item(RELIC, HEIL_ANKH, NULL, NULL);
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item = spec_item(RELIC, HEIL_ANKH, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYSTAFF)) {
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item = spec_item(RELIC, MING_STAFF, NULL, NULL);
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item = spec_item(RELIC, MING_STAFF, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYWAND)) {
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item = spec_item(RELIC, ORCUS_WAND, NULL, NULL);
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item = spec_item(RELIC, ORCUS_WAND, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYROD)) {
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item = spec_item(RELIC, ASMO_ROD, NULL, NULL);
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item = spec_item(RELIC, ASMO_ROD, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYYAMULET)) {
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item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL);
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item = spec_item(RELIC, YENDOR_AMULET, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYBAMULET)) {
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item = spec_item(RELIC, STONEBONES_AMULET, NULL, NULL);
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item = spec_item(RELIC, STONEBONES_AMULET, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYMANDOLIN)) {
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item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL);
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item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYEYE)) {
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item = spec_item(RELIC, EYE_VECNA, NULL, NULL);
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item = spec_item(RELIC, EYE_VECNA, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYAXE)) {
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item = spec_item(RELIC, AXE_AKLAD, NULL, NULL);
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item = spec_item(RELIC, AXE_AKLAD, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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@ -1148,7 +1143,7 @@ int chance;
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if (on(*mp, CARRYQUILL)) {
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register int i, howmany;
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item = spec_item(RELIC, QUILL_NAGROM, NULL, NULL);
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item = spec_item(RELIC, QUILL_NAGROM, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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obj->o_charges = rnd(QUILLCHARGES);
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@ -1165,25 +1160,25 @@ int chance;
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}
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}
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if (on(*mp, CARRYMSTAR)) {
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item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL);
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item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYFLAIL)) {
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item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL);
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item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYHORN)) {
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item = spec_item(RELIC, GERYON_HORN, NULL, NULL);
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item = spec_item(RELIC, GERYON_HORN, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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}
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if (on(*mp, CARRYSURTURRING)) {
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item = spec_item(RELIC, SURTUR_RING, NULL, NULL);
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item = spec_item(RELIC, SURTUR_RING, 0, 0);
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obj = OBJPTR(item);
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obj->o_pos = mp->t_pos;
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attach(mp->t_pack, item);
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@ -1193,7 +1188,7 @@ int chance;
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* If it carries gold, give it some
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*/
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if (on(*mp, CARRYGOLD) && rnd(100) < chance) {
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item = spec_item(GOLD, NULL, NULL, NULL);
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item = spec_item(GOLD, 0, 0, 0);
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obj = OBJPTR(item);
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obj->o_count = GOLDCALC + GOLDCALC;
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obj->o_pos = mp->t_pos;
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@ -1204,7 +1199,7 @@ int chance;
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* If it carries food, give it some
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*/
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if (on(*mp, CARRYFOOD) && rnd(100) < chance) {
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item = spec_item(FOOD, NULL, NULL, NULL);
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item = spec_item(FOOD, 0, 0, 0);
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obj = OBJPTR(item);
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obj->o_weight = things[TYP_FOOD].mi_wght;
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obj->o_pos = mp->t_pos;
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@ -1328,8 +1323,8 @@ int chance;
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* he wants (* means everything).
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*/
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grab(y, x)
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register y, x;
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int
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grab(int y, int x)
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{
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register struct linked_list *next_item, *item;
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register struct object *obj;
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@ -1398,7 +1393,7 @@ register y, x;
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* to he right.
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*/
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if (menu_overlay && num_there < lines / 2 + 2) {
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over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, NULL);
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over_win(cw, hw, num_there + 2, maxlen + 3, num_there, curlen, '\0');
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pagecnt = -1; /* Indicate we used over_win */
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}
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else draw(hw); /* write screen */
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@ -1446,7 +1441,7 @@ register y, x;
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*/
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if (menu_overlay && num_there < lines / 2 + 2) {
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over_win(cw, hw, num_there + 2, maxlen + 3,
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num_there, 49, NULL);
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num_there, 49, '\0');
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cnt = -1; /* Indicate we used over_win */
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}
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else draw(hw); /* write screen */
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@ -1485,8 +1480,8 @@ register y, x;
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* Create a pack for sellers (a la quartermaster)
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*/
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make_sell_pack(tp)
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struct thing *tp;
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void
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make_sell_pack(struct thing *tp)
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{
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reg struct linked_list *item;
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reg struct object *obj;
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