Advanced Rogue 7: convert to ANSI-style function declarations.

Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
This commit is contained in:
John "Elwin" Edwards 2016-02-19 21:02:28 -05:00
parent f38b2223c8
commit e8e6e604c3
39 changed files with 1181 additions and 889 deletions

View file

@ -22,16 +22,14 @@
#include <string.h>
#include "rogue.h"
void drain(int ymin, int ymax, int xmin, int xmax);
/*
* zap a stick and see what happens
*/
do_zap(zapper, obj, direction, which, flags)
struct thing *zapper;
struct object *obj;
coord *direction;
int which;
int flags;
void
do_zap(struct thing *zapper, struct object *obj, coord *direction, int which,
int flags)
{
register struct linked_list *item = NULL;
register struct thing *tp;
@ -499,7 +497,7 @@ int flags;
if (pstats.s_hpt <= 0) {
msg("Your life has been sucked from you -- More --");
wait_for(' ');
death(zapper);
death(zapper->t_index);
}
else
msg("You feel a great drain on your system");
@ -625,8 +623,8 @@ int flags;
* Do drain hit points from player shtick
*/
drain(ymin, ymax, xmin, xmax)
int ymin, ymax, xmin, xmax;
void
drain(int ymin, int ymax, int xmin, int xmax)
{
register int i, j, count;
register struct thing *ick;
@ -698,8 +696,8 @@ int ymin, ymax, xmin, xmax;
/*
* initialize a stick
*/
fix_stick(cur)
register struct object *cur;
void
fix_stick(struct object *cur)
{
if (EQUAL(ws_type[cur->o_which], "staff")) {
cur->o_weight = 100;
@ -738,8 +736,8 @@ register struct object *cur;
/*
* Use the wand that our monster is wielding.
*/
m_use_wand(monster)
register struct thing *monster;
void
m_use_wand(struct thing *monster)
{
register struct object *obj;
@ -764,14 +762,16 @@ register struct thing *monster;
*/
msg("%s points a %s at you!", prname(monster_name(monster), TRUE),
ws_type[obj->o_which]);
do_zap(monster, obj, &monster->t_newpos, obj->o_which, NULL);
do_zap(monster, obj, &monster->t_newpos, obj->o_which, 0);
monster->t_wand /= 2; /* chance lowers with each use */
}
/*
* type: type of item, NULL means stick
* which: which item
*/
bool
need_dir(type, which)
int type, /* type of item, NULL means stick */
which; /* which item */
need_dir(int type, int which)
{
if (type == STICK || type == 0) {
switch (which) {
@ -799,9 +799,8 @@ return (FALSE); /* hope we don't get here */
/*
* let the player zap a stick and see what happens
*/
player_zap(which, flag)
int which;
int flag;
bool
player_zap(int which, int flag)
{
register struct linked_list *item;
register struct object *obj;
@ -868,13 +867,9 @@ int flag;
* given direction
*/
shoot_bolt(shooter, start, dir, get_points, reason, name, damage)
struct thing *shooter;
coord start, dir;
bool get_points;
short reason;
char *name;
int damage;
void
shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points,
short reason, char *name, int damage)
{
register char dirch, ch;
register bool used, change;