Advanced Rogue 7: convert to ANSI-style function declarations.

Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
This commit is contained in:
John "Elwin" Edwards 2016-02-19 21:02:28 -05:00
parent f38b2223c8
commit e8e6e604c3
39 changed files with 1181 additions and 889 deletions

View file

@ -16,18 +16,22 @@
* Anything to do with trading posts
*/
#include <ctype.h>
#include <string.h>
#include "curses.h"
#include "rogue.h"
bool open_market(void);
void trans_line(void);
char *typ_name(struct object *obj);
/*
* buy_it:
* Buy the item on which the hero stands
*/
buy_it()
void
buy_it(void)
{
reg int wh;
struct linked_list *item;
@ -79,9 +83,10 @@ buy_it()
/*
* do_post:
* Put a trading post room and stuff on the screen
* startup: True if equipping the player at the beginning of the game
*/
do_post(startup)
bool startup; /* True if equipping the player at the beginning of the game */
void
do_post(bool startup)
{
coord tp;
reg int i, j, k;
@ -322,8 +327,8 @@ bool startup; /* True if equipping the player at the beginning of the game */
* get_worth:
* Calculate an objects worth in gold
*/
get_worth(obj)
reg struct object *obj;
int
get_worth(struct object *obj)
{
reg int worth, wh;
@ -393,7 +398,8 @@ reg struct object *obj;
* open_market:
* Retruns TRUE when ok do to transacting
*/
open_market()
bool
open_market(void)
{
if (trader >= MAXPURCH && !wizard && level != 0) {
msg("The market is closed. The stairs are that-a-way.");
@ -408,7 +414,8 @@ open_market()
* price_it:
* Price the object that the hero stands on
*/
price_it()
bool
price_it(void)
{
reg struct linked_list *item;
reg struct object *obj;
@ -445,7 +452,8 @@ price_it()
* sell_it:
* Sell an item to the trading post
*/
sell_it()
void
sell_it(void)
{
reg struct linked_list *item;
reg struct object *obj;
@ -491,7 +499,8 @@ sell_it()
* trans_line:
* Show how many transactions the hero has left
*/
trans_line()
void
trans_line(void)
{
if (level == 0)
sprintf(prbuf, "You are welcome to spend whatever you have.");
@ -511,8 +520,7 @@ trans_line()
* Return the name for this type of object
*/
char *
typ_name(obj)
reg struct object *obj;
typ_name(struct object *obj)
{
static char buff[20];
reg int wh;