XRogue: get rid of VOID as an alias for long.

Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
This commit is contained in:
John "Elwin" Edwards 2016-03-07 20:44:01 -05:00
parent 090622896b
commit e9c84b2637
19 changed files with 57 additions and 62 deletions

View file

@ -244,19 +244,19 @@ main(int argc, char *argv[], char *envp[])
* Start up daemons and fuses
*/
start_daemon(doctor, &player, AFTER);
fuse(swander, (VOID *)NULL, WANDERTIME, AFTER);
fuse(swander, NULL, WANDERTIME, AFTER);
/* Give characters their innate abilities */
if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER)
fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER);
fuse(spell_recovery, NULL, SPELLTIME, AFTER);
if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK)
fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER);
fuse(chant_recovery, NULL, SPELLTIME, AFTER);
if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN)
fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
start_daemon(stomach, (VOID *)NULL, AFTER);
fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
start_daemon(stomach, NULL, AFTER);
if (player.t_ctype == C_THIEF ||
player.t_ctype == C_ASSASSIN ||
player.t_ctype == C_MONK)
start_daemon(trap_look, (VOID *)NULL, AFTER);
start_daemon(trap_look, NULL, AFTER);
/* Does this character have any special knowledge? */
switch (player.t_ctype) {