XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they are no longer a concern.
This commit is contained in:
parent
090622896b
commit
e9c84b2637
19 changed files with 57 additions and 62 deletions
|
|
@ -82,11 +82,11 @@ changeclass(long *newclass)
|
|||
* if he becomes a spell caster of some kind, give him a fuse
|
||||
*/
|
||||
if (*newclass == C_MAGICIAN || *newclass == C_RANGER)
|
||||
fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER);
|
||||
fuse(spell_recovery, NULL, SPELLTIME, AFTER);
|
||||
if (*newclass == C_DRUID || *newclass == C_MONK)
|
||||
fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER);
|
||||
fuse(chant_recovery, NULL, SPELLTIME, AFTER);
|
||||
if ((*newclass==C_CLERIC || *newclass==C_PALADIN) && !cur_misc[HEIL_ANKH])
|
||||
fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
|
||||
fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
|
||||
/*
|
||||
* if he's changing from a fighter, ranger, or paladin then we
|
||||
* may have to change his sword since only these types can wield
|
||||
|
|
@ -132,7 +132,7 @@ changeclass(long *newclass)
|
|||
*/
|
||||
if (*newclass == C_THIEF || *newclass == C_ASSASSIN ||
|
||||
*newclass == C_MONK)
|
||||
start_daemon(trap_look, (VOID *)NULL, AFTER);
|
||||
start_daemon(trap_look, NULL, AFTER);
|
||||
|
||||
/* adjust stats */
|
||||
char_type = player.t_ctype = *newclass;
|
||||
|
|
@ -1029,7 +1029,7 @@ use_mm(int which)
|
|||
else msg("Ahh.. Ahh... Choo!! ");
|
||||
if (!find_slot(dust_appear)) {
|
||||
turn_on(player, ISINVIS);
|
||||
fuse(dust_appear, (VOID *)NULL, DUSTTIME, AFTER);
|
||||
fuse(dust_appear, NULL, DUSTTIME, AFTER);
|
||||
PLAYER = IPLAYER;
|
||||
light(&hero);
|
||||
}
|
||||
|
|
@ -1059,7 +1059,7 @@ use_mm(int which)
|
|||
if (find_slot(unchoke))
|
||||
lengthen(unchoke, DUSTTIME);
|
||||
else
|
||||
fuse(unchoke, (VOID *)NULL, DUSTTIME, AFTER);
|
||||
fuse(unchoke, NULL, DUSTTIME, AFTER);
|
||||
turn_on(player, ISHUH);
|
||||
turn_on(player, ISBLIND);
|
||||
light(&hero);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue