XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they are no longer a concern.
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090622896b
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19 changed files with 57 additions and 62 deletions
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@ -259,7 +259,7 @@ picked_up:
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case HEIL_ANKH:
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msg("The ankh welds itself into your hand. ");
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if (player.t_ctype != C_CLERIC && player.t_ctype != C_PALADIN)
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fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
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fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
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/* start a fuse to change player into a paladin */
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if (quest_item != HEIL_ANKH) {
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msg("You hear a strange, distant hypnotic calling... ");
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@ -336,7 +336,7 @@ picked_up:
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}
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when QUILL_NAGROM:
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fuse(quill_charge,(VOID *)NULL, 8, AFTER);
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fuse(quill_charge, NULL, 8, AFTER);
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/* start a fuse to change player into a druid */
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if (quest_item != QUILL_NAGROM) {
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msg("You begin to see things differently... ");
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