XRogue: get rid of VOID as an alias for long.

Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
This commit is contained in:
John "Elwin" Edwards 2016-03-07 20:44:01 -05:00
parent 090622896b
commit e9c84b2637
19 changed files with 57 additions and 62 deletions

View file

@ -259,7 +259,7 @@ picked_up:
case HEIL_ANKH:
msg("The ankh welds itself into your hand. ");
if (player.t_ctype != C_CLERIC && player.t_ctype != C_PALADIN)
fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER);
fuse(prayer_recovery, NULL, SPELLTIME, AFTER);
/* start a fuse to change player into a paladin */
if (quest_item != HEIL_ANKH) {
msg("You hear a strange, distant hypnotic calling... ");
@ -336,7 +336,7 @@ picked_up:
}
when QUILL_NAGROM:
fuse(quill_charge,(VOID *)NULL, 8, AFTER);
fuse(quill_charge, NULL, 8, AFTER);
/* start a fuse to change player into a druid */
if (quest_item != QUILL_NAGROM) {
msg("You begin to see things differently... ");