srogue: don't display a room when a monster steps on a teleport trap.
This commit is contained in:
parent
75f5abe998
commit
f0a6e6d37c
1 changed files with 2 additions and 1 deletions
|
|
@ -322,7 +322,8 @@ struct thing *th;
|
||||||
rm = rp - &rooms[0];
|
rm = rp - &rooms[0];
|
||||||
th->t_room = rp;
|
th->t_room = rp;
|
||||||
th->t_oldch = mvwinch(cw, th->t_pos.y, th->t_pos.x);
|
th->t_oldch = mvwinch(cw, th->t_pos.y, th->t_pos.x);
|
||||||
light(&oldspot);
|
if (ishero)
|
||||||
|
light(&oldspot);
|
||||||
th->t_nomove = 0;
|
th->t_nomove = 0;
|
||||||
if (ishero) {
|
if (ishero) {
|
||||||
light(&hero);
|
light(&hero);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue