Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
This commit is contained in:
parent
59f448e92e
commit
f38b2223c8
37 changed files with 977 additions and 733 deletions
|
|
@ -97,10 +97,8 @@ char *metal[NMETAL] = {
|
|||
* make sure all the percentages specified in the tables add up to the
|
||||
* right amounts
|
||||
*/
|
||||
badcheck(name, magic, bound)
|
||||
char *name;
|
||||
register struct magic_item *magic;
|
||||
register int bound;
|
||||
void
|
||||
badcheck(char *name, struct magic_item *magic, int bound)
|
||||
{
|
||||
register struct magic_item *end;
|
||||
|
||||
|
|
@ -120,7 +118,8 @@ register int bound;
|
|||
* Initialize the potion color scheme for this time
|
||||
*/
|
||||
|
||||
init_colors()
|
||||
void
|
||||
init_colors(void)
|
||||
{
|
||||
register int i, j;
|
||||
bool used[NCOLORS];
|
||||
|
|
@ -148,7 +147,8 @@ init_colors()
|
|||
* Initialize the construction materials for wands and staffs
|
||||
*/
|
||||
|
||||
init_materials()
|
||||
void
|
||||
init_materials(void)
|
||||
{
|
||||
register int i, j;
|
||||
register char *str;
|
||||
|
|
@ -201,7 +201,8 @@ init_materials()
|
|||
* do any initialization for miscellaneous magic
|
||||
*/
|
||||
|
||||
init_misc()
|
||||
void
|
||||
init_misc(void)
|
||||
{
|
||||
register int i;
|
||||
|
||||
|
|
@ -221,7 +222,8 @@ init_misc()
|
|||
* Generate the names of the various scrolls
|
||||
*/
|
||||
|
||||
init_names()
|
||||
void
|
||||
init_names(void)
|
||||
{
|
||||
register int nsyl;
|
||||
register char *cp, *sp;
|
||||
|
|
@ -258,7 +260,8 @@ init_names()
|
|||
* roll up the rogue
|
||||
*/
|
||||
|
||||
init_player()
|
||||
void
|
||||
init_player(void)
|
||||
{
|
||||
int stat_total, ch = 0, wpt = 0, i, j;
|
||||
struct linked_list *weap_item, *armor_item, *food_item;
|
||||
|
|
@ -459,7 +462,8 @@ init_player()
|
|||
* Initialize the ring stone setting scheme for this time
|
||||
*/
|
||||
|
||||
init_stones()
|
||||
void
|
||||
init_stones(void)
|
||||
{
|
||||
register int i, j;
|
||||
bool used[NSTONES];
|
||||
|
|
@ -487,7 +491,8 @@ init_stones()
|
|||
* init_things
|
||||
* Initialize the probabilities for types of things
|
||||
*/
|
||||
init_things()
|
||||
void
|
||||
init_things(void)
|
||||
{
|
||||
register struct magic_item *mp;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue