Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
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37 changed files with 977 additions and 733 deletions
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@ -16,8 +16,11 @@
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#include "rogue.h"
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#define TERRASAVE 3
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new_level(ltype)
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LEVTYPE ltype; /* designates type of level to create */
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void put_things(LEVTYPE ltype);
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/* ltype designates type of level to create */
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void
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new_level(LEVTYPE ltype)
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{
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register int rm = 0, i, cnt;
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register char ch;
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@ -409,7 +412,8 @@ LEVTYPE ltype; /* designates type of level to create */
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* Pick a room that is really there
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*/
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rnd_room()
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int
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rnd_room(void)
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{
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register int rm;
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@ -425,10 +429,11 @@ rnd_room()
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/*
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* put_things:
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* put potions and scrolls on this level
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* ltype: designates type of level to create
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*/
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put_things(ltype)
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LEVTYPE ltype; /* designates type of level to create */
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void
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put_things(LEVTYPE ltype)
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{
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register int i, rm, cnt;
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register struct object *cur;
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@ -448,7 +453,7 @@ LEVTYPE ltype; /* designates type of level to create */
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* Increasing chance after level 9
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*/
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if (ltype != MAZELEV && rnd(HARDER) < level - 8) {
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register j;
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register int j;
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register struct room *rp;
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/* Count the number of free spaces */
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