Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
This commit is contained in:
parent
59f448e92e
commit
f38b2223c8
37 changed files with 977 additions and 733 deletions
|
|
@ -18,15 +18,15 @@
|
|||
|
||||
char outstring[512]; /* ridiculously long string for use with msg */
|
||||
|
||||
bool is_type (struct object *obj, int type);
|
||||
|
||||
/*
|
||||
* add_pack:
|
||||
* Pick up an object and add it to the pack. If the argument is non-null
|
||||
* use it as the linked_list pointer instead of gettting it off the ground.
|
||||
*/
|
||||
bool
|
||||
add_pack(item, silent, packret)
|
||||
register struct linked_list *item, **packret;
|
||||
bool silent;
|
||||
add_pack(struct linked_list *item, bool silent, struct linked_list **packret)
|
||||
{
|
||||
register struct linked_list *ip, *lp = NULL, *ap;
|
||||
register struct object *obj, *op = NULL;
|
||||
|
|
@ -305,9 +305,8 @@ picked_up:
|
|||
* inventory:
|
||||
* list what is in the pack
|
||||
*/
|
||||
inventory(list, type)
|
||||
register struct linked_list *list;
|
||||
register int type;
|
||||
bool
|
||||
inventory(struct linked_list *list, int type)
|
||||
{
|
||||
register struct object *obj;
|
||||
register char ch;
|
||||
|
|
@ -390,8 +389,8 @@ register int type;
|
|||
* pick_up:
|
||||
* Add something to characters pack.
|
||||
*/
|
||||
pick_up(ch)
|
||||
char ch;
|
||||
void
|
||||
pick_up(char ch)
|
||||
{
|
||||
switch (ch) {
|
||||
default:
|
||||
|
|
@ -416,7 +415,7 @@ char ch;
|
|||
* Allow player to inventory a single item
|
||||
*/
|
||||
void
|
||||
picky_inven()
|
||||
picky_inven(void)
|
||||
{
|
||||
register struct linked_list *item;
|
||||
register char ch, mch;
|
||||
|
|
@ -471,12 +470,10 @@ picky_inven()
|
|||
/*
|
||||
* get_item:
|
||||
* pick something out of a pack for a purpose
|
||||
* purpose: NULL if we should be silent (no prompts) *
|
||||
*/
|
||||
struct linked_list *
|
||||
get_item(list, purpose, type)
|
||||
reg struct linked_list *list;
|
||||
char *purpose; /* NULL if we should be silent (no prompts) */
|
||||
int type;
|
||||
get_item(struct linked_list *list, char *purpose, int type)
|
||||
{
|
||||
reg struct linked_list *item;
|
||||
reg struct object *obj;
|
||||
|
|
@ -610,9 +607,8 @@ int type;
|
|||
}
|
||||
}
|
||||
|
||||
pack_char(list, obj)
|
||||
register struct object *obj;
|
||||
struct linked_list *list;
|
||||
char
|
||||
pack_char(struct linked_list *list, struct object *obj)
|
||||
{
|
||||
register struct linked_list *item;
|
||||
register char c;
|
||||
|
|
@ -634,8 +630,8 @@ struct linked_list *list;
|
|||
* cur_null:
|
||||
* This updates cur_weapon etc for dropping things
|
||||
*/
|
||||
cur_null(op)
|
||||
reg struct object *op;
|
||||
void
|
||||
cur_null(struct object *op)
|
||||
{
|
||||
if (op == cur_weapon) cur_weapon = NULL;
|
||||
else if (op == cur_armor) cur_armor = NULL;
|
||||
|
|
@ -659,7 +655,8 @@ reg struct object *op;
|
|||
* idenpack:
|
||||
* Identify all the items in the pack
|
||||
*/
|
||||
idenpack()
|
||||
void
|
||||
idenpack(void)
|
||||
{
|
||||
reg struct linked_list *pc;
|
||||
|
||||
|
|
@ -667,9 +664,8 @@ idenpack()
|
|||
whatis(pc);
|
||||
}
|
||||
|
||||
is_type (obj, type)
|
||||
register struct object *obj;
|
||||
register int type;
|
||||
bool
|
||||
is_type (struct object *obj, int type)
|
||||
{
|
||||
register bool current;
|
||||
|
||||
|
|
@ -804,8 +800,8 @@ register int type;
|
|||
return(FALSE);
|
||||
}
|
||||
|
||||
del_pack(item)
|
||||
register struct linked_list *item;
|
||||
void
|
||||
del_pack(struct linked_list *item)
|
||||
{
|
||||
register struct object *obj;
|
||||
|
||||
|
|
@ -827,9 +823,8 @@ register struct linked_list *item;
|
|||
* it to him.
|
||||
*/
|
||||
|
||||
carry_obj(mp, chance)
|
||||
register struct thing *mp;
|
||||
int chance;
|
||||
void
|
||||
carry_obj(struct thing *mp, int chance)
|
||||
{
|
||||
reg struct linked_list *item;
|
||||
reg struct object *obj;
|
||||
|
|
@ -851,74 +846,74 @@ int chance;
|
|||
* avoid it
|
||||
*/
|
||||
if (on(*mp, CARRYDAGGER)) {
|
||||
item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL);
|
||||
item = spec_item(RELIC, MUSTY_DAGGER, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYCLOAK)) {
|
||||
item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL);
|
||||
item = spec_item(RELIC, EMORI_CLOAK, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYANKH)) {
|
||||
item = spec_item(RELIC, HEIL_ANKH, NULL, NULL);
|
||||
item = spec_item(RELIC, HEIL_ANKH, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYSTAFF)) {
|
||||
item = spec_item(RELIC, MING_STAFF, NULL, NULL);
|
||||
item = spec_item(RELIC, MING_STAFF, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYWAND)) {
|
||||
item = spec_item(RELIC, ORCUS_WAND, NULL, NULL);
|
||||
item = spec_item(RELIC, ORCUS_WAND, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYROD)) {
|
||||
item = spec_item(RELIC, ASMO_ROD, NULL, NULL);
|
||||
item = spec_item(RELIC, ASMO_ROD, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYAMULET)) {
|
||||
item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL);
|
||||
item = spec_item(RELIC, YENDOR_AMULET, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
|
||||
if (on(*mp, CARRYMANDOLIN)) {
|
||||
item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL);
|
||||
item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
if (on(*mp, CARRYMSTAR)) {
|
||||
item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL);
|
||||
item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
if (on(*mp, CARRYFLAIL)) {
|
||||
item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL);
|
||||
item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
}
|
||||
if (on(*mp, CARRYHORN)) {
|
||||
item = spec_item(RELIC, GERYON_HORN, NULL, NULL);
|
||||
item = spec_item(RELIC, GERYON_HORN, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_pos = mp->t_pos;
|
||||
attach(mp->t_pack, item);
|
||||
|
|
@ -927,7 +922,7 @@ int chance;
|
|||
* If it carries gold, give it some
|
||||
*/
|
||||
if (on(*mp, CARRYGOLD) && rnd(100) < chance) {
|
||||
item = spec_item(GOLD, NULL, NULL, NULL);
|
||||
item = spec_item(GOLD, 0, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_count = GOLDCALC + GOLDCALC;
|
||||
obj->o_pos = mp->t_pos;
|
||||
|
|
@ -938,7 +933,7 @@ int chance;
|
|||
* If it carries food, give it some
|
||||
*/
|
||||
if (on(*mp, CARRYFOOD) && rnd(100) < chance) {
|
||||
item = spec_item(FOOD, NULL, NULL, NULL);
|
||||
item = spec_item(FOOD, 0, 0, 0);
|
||||
obj = OBJPTR(item);
|
||||
obj->o_weight = things[TYP_FOOD].mi_wght;
|
||||
obj->o_pos = mp->t_pos;
|
||||
|
|
@ -1041,8 +1036,8 @@ int chance;
|
|||
* he wants (* means everything).
|
||||
*/
|
||||
|
||||
grab(y, x)
|
||||
register y, x;
|
||||
int
|
||||
grab(int y, int x)
|
||||
{
|
||||
register struct linked_list *next_item, *item;
|
||||
register struct object *obj;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue