Advanced Rogue 5: convert to ANSI function declarations.

This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
This commit is contained in:
John "Elwin" Edwards 2016-02-07 14:39:21 -05:00
parent 59f448e92e
commit f38b2223c8
37 changed files with 977 additions and 733 deletions

View file

@ -18,15 +18,15 @@
char outstring[512]; /* ridiculously long string for use with msg */
bool is_type (struct object *obj, int type);
/*
* add_pack:
* Pick up an object and add it to the pack. If the argument is non-null
* use it as the linked_list pointer instead of gettting it off the ground.
*/
bool
add_pack(item, silent, packret)
register struct linked_list *item, **packret;
bool silent;
add_pack(struct linked_list *item, bool silent, struct linked_list **packret)
{
register struct linked_list *ip, *lp = NULL, *ap;
register struct object *obj, *op = NULL;
@ -305,9 +305,8 @@ picked_up:
* inventory:
* list what is in the pack
*/
inventory(list, type)
register struct linked_list *list;
register int type;
bool
inventory(struct linked_list *list, int type)
{
register struct object *obj;
register char ch;
@ -390,8 +389,8 @@ register int type;
* pick_up:
* Add something to characters pack.
*/
pick_up(ch)
char ch;
void
pick_up(char ch)
{
switch (ch) {
default:
@ -416,7 +415,7 @@ char ch;
* Allow player to inventory a single item
*/
void
picky_inven()
picky_inven(void)
{
register struct linked_list *item;
register char ch, mch;
@ -471,12 +470,10 @@ picky_inven()
/*
* get_item:
* pick something out of a pack for a purpose
* purpose: NULL if we should be silent (no prompts) *
*/
struct linked_list *
get_item(list, purpose, type)
reg struct linked_list *list;
char *purpose; /* NULL if we should be silent (no prompts) */
int type;
get_item(struct linked_list *list, char *purpose, int type)
{
reg struct linked_list *item;
reg struct object *obj;
@ -610,9 +607,8 @@ int type;
}
}
pack_char(list, obj)
register struct object *obj;
struct linked_list *list;
char
pack_char(struct linked_list *list, struct object *obj)
{
register struct linked_list *item;
register char c;
@ -634,8 +630,8 @@ struct linked_list *list;
* cur_null:
* This updates cur_weapon etc for dropping things
*/
cur_null(op)
reg struct object *op;
void
cur_null(struct object *op)
{
if (op == cur_weapon) cur_weapon = NULL;
else if (op == cur_armor) cur_armor = NULL;
@ -659,7 +655,8 @@ reg struct object *op;
* idenpack:
* Identify all the items in the pack
*/
idenpack()
void
idenpack(void)
{
reg struct linked_list *pc;
@ -667,9 +664,8 @@ idenpack()
whatis(pc);
}
is_type (obj, type)
register struct object *obj;
register int type;
bool
is_type (struct object *obj, int type)
{
register bool current;
@ -804,8 +800,8 @@ register int type;
return(FALSE);
}
del_pack(item)
register struct linked_list *item;
void
del_pack(struct linked_list *item)
{
register struct object *obj;
@ -827,9 +823,8 @@ register struct linked_list *item;
* it to him.
*/
carry_obj(mp, chance)
register struct thing *mp;
int chance;
void
carry_obj(struct thing *mp, int chance)
{
reg struct linked_list *item;
reg struct object *obj;
@ -851,74 +846,74 @@ int chance;
* avoid it
*/
if (on(*mp, CARRYDAGGER)) {
item = spec_item(RELIC, MUSTY_DAGGER, NULL, NULL);
item = spec_item(RELIC, MUSTY_DAGGER, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYCLOAK)) {
item = spec_item(RELIC, EMORI_CLOAK, NULL, NULL);
item = spec_item(RELIC, EMORI_CLOAK, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYANKH)) {
item = spec_item(RELIC, HEIL_ANKH, NULL, NULL);
item = spec_item(RELIC, HEIL_ANKH, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYSTAFF)) {
item = spec_item(RELIC, MING_STAFF, NULL, NULL);
item = spec_item(RELIC, MING_STAFF, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYWAND)) {
item = spec_item(RELIC, ORCUS_WAND, NULL, NULL);
item = spec_item(RELIC, ORCUS_WAND, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYROD)) {
item = spec_item(RELIC, ASMO_ROD, NULL, NULL);
item = spec_item(RELIC, ASMO_ROD, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYAMULET)) {
item = spec_item(RELIC, YENDOR_AMULET, NULL, NULL);
item = spec_item(RELIC, YENDOR_AMULET, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYMANDOLIN)) {
item = spec_item(RELIC, BRIAN_MANDOLIN, NULL, NULL);
item = spec_item(RELIC, BRIAN_MANDOLIN, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYMSTAR)) {
item = spec_item(RELIC, HRUGGEK_MSTAR, NULL, NULL);
item = spec_item(RELIC, HRUGGEK_MSTAR, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYFLAIL)) {
item = spec_item(RELIC, YEENOGHU_FLAIL, NULL, NULL);
item = spec_item(RELIC, YEENOGHU_FLAIL, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
}
if (on(*mp, CARRYHORN)) {
item = spec_item(RELIC, GERYON_HORN, NULL, NULL);
item = spec_item(RELIC, GERYON_HORN, 0, 0);
obj = OBJPTR(item);
obj->o_pos = mp->t_pos;
attach(mp->t_pack, item);
@ -927,7 +922,7 @@ int chance;
* If it carries gold, give it some
*/
if (on(*mp, CARRYGOLD) && rnd(100) < chance) {
item = spec_item(GOLD, NULL, NULL, NULL);
item = spec_item(GOLD, 0, 0, 0);
obj = OBJPTR(item);
obj->o_count = GOLDCALC + GOLDCALC;
obj->o_pos = mp->t_pos;
@ -938,7 +933,7 @@ int chance;
* If it carries food, give it some
*/
if (on(*mp, CARRYFOOD) && rnd(100) < chance) {
item = spec_item(FOOD, NULL, NULL, NULL);
item = spec_item(FOOD, 0, 0, 0);
obj = OBJPTR(item);
obj->o_weight = things[TYP_FOOD].mi_wght;
obj->o_pos = mp->t_pos;
@ -1041,8 +1036,8 @@ int chance;
* he wants (* means everything).
*/
grab(y, x)
register y, x;
int
grab(int y, int x)
{
register struct linked_list *next_item, *item;
register struct object *obj;