Advanced Rogue 5: convert to ANSI function declarations.

This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
This commit is contained in:
John "Elwin" Edwards 2016-02-07 14:39:21 -05:00
parent 59f448e92e
commit f38b2223c8
37 changed files with 977 additions and 733 deletions

View file

@ -17,7 +17,8 @@
* cleric affecting undead
*/
affect()
void
affect(void)
{
register struct linked_list *item;
register struct thing *tp;
@ -121,7 +122,8 @@ annoy:
/*
* the magic user is going to try and cast a spell
*/
cast()
void
cast(void)
{
register int i, num_spells, spell_ability;
int which_spell;
@ -271,7 +273,8 @@ cast()
/* Constitution bonus */
const_bonus() /* Hit point adjustment for changing levels */
int
const_bonus(void) /* Hit point adjustment for changing levels */
{
if (pstats.s_const > 6 && pstats.s_const <= 14)
return(0);
@ -290,7 +293,8 @@ const_bonus() /* Hit point adjustment for changing levels */
* Sense gold
*/
gsense()
void
gsense(void)
{
/* Only thieves can do this */
if (player.t_ctype != C_THIEF) {
@ -324,7 +328,8 @@ gsense()
/*
* the cleric asks his deity for a spell
*/
pray()
void
pray(void)
{
register int i, num_prayers, prayer_ability;
int which_prayer;
@ -488,7 +493,8 @@ pray()
* Steal in direction given in delta
*/
steal()
void
steal(void)
{
register struct linked_list *item;
register struct thing *tp;