Advanced Rogue 5: convert to ANSI function declarations.

This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
This commit is contained in:
John "Elwin" Edwards 2016-02-07 14:39:21 -05:00
parent 59f448e92e
commit f38b2223c8
37 changed files with 977 additions and 733 deletions

View file

@ -17,14 +17,16 @@
#include <stdlib.h>
#include <string.h>
void res_intelligence(void);
void res_wisdom(void);
/*
* Increase player's constitution
*/
add_const(cursed)
bool cursed;
void
add_const(bool cursed)
{
/* Do the potion */
if (cursed) {
@ -47,8 +49,8 @@ bool cursed;
* Increase player's dexterity
*/
add_dexterity(cursed)
bool cursed;
void
add_dexterity(bool cursed)
{
int ring_str; /* Value of ring strengths */
@ -80,8 +82,8 @@ bool cursed;
* add a haste to the player
*/
add_haste(blessed)
bool blessed;
void
add_haste(bool blessed)
{
int hasttime;
@ -110,8 +112,8 @@ bool blessed;
/*
* Increase player's intelligence
*/
add_intelligence(cursed)
bool cursed;
void
add_intelligence(bool cursed)
{
int ring_str; /* Value of ring strengths */
@ -141,7 +143,8 @@ bool cursed;
/*
* this routine makes the hero move slower
*/
add_slow()
void
add_slow(void)
{
if (on(player, ISHASTE)) { /* Already sped up */
extinguish(nohaste);
@ -164,8 +167,8 @@ add_slow()
* Increase player's strength
*/
add_strength(cursed)
bool cursed;
void
add_strength(bool cursed)
{
if (cursed) {
@ -182,8 +185,8 @@ bool cursed;
* Increase player's wisdom
*/
add_wisdom(cursed)
bool cursed;
void
add_wisdom(bool cursed)
{
int ring_str; /* Value of ring strengths */
@ -215,8 +218,8 @@ bool cursed;
* Lower a level of experience
*/
lower_level(who)
short who;
void
lower_level(short who)
{
int fewer, nsides = 0;
@ -239,10 +242,8 @@ short who;
death(who);
}
quaff(which, flag, is_potion)
int which;
int flag;
bool is_potion;
void
quaff(int which, int flag, bool is_potion)
{
register struct object *obj = NULL;
register struct linked_list *item, *titem;
@ -625,8 +626,8 @@ bool is_potion;
* if called with zero the restore fully
*/
res_dexterity(howmuch)
int howmuch;
void
res_dexterity(int howmuch)
{
short save_max;
int ring_str;
@ -656,7 +657,8 @@ int howmuch;
* Restore player's intelligence
*/
res_intelligence()
void
res_intelligence(void)
{
short save_max;
int ring_str;
@ -680,7 +682,8 @@ res_intelligence()
* Restore player's wisdom
*/
res_wisdom()
void
res_wisdom(void)
{
short save_max;
int ring_str;