Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
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37 changed files with 977 additions and 733 deletions
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@ -23,10 +23,8 @@
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* do the actual motion on the screen done by an object traveling
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* across the room
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*/
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do_motion(obj, ydelta, xdelta, tp)
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register struct object *obj;
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register int ydelta, xdelta;
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register struct thing *tp;
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void
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do_motion(struct object *obj, int ydelta, int xdelta, struct thing *tp)
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{
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/*
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@ -70,9 +68,8 @@ register struct thing *tp;
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* Drop an item someplace around here.
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*/
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fall(item, pr)
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register struct linked_list *item;
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bool pr;
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void
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fall(struct linked_list *item, bool pr)
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{
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register struct object *obj;
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register struct room *rp;
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@ -116,10 +113,8 @@ bool pr;
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* Does the missile hit the monster
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*/
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hit_monster(y, x, obj, tp)
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register int y, x;
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struct object *obj;
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register struct thing *tp;
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bool
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hit_monster(int y, int x, struct object *obj, struct thing *tp)
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{
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static coord mp;
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@ -144,9 +139,8 @@ register struct thing *tp;
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* Set up the initial goodies for a weapon
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*/
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init_weapon(weap, type)
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register struct object *weap;
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char type;
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void
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init_weapon(struct object *weap, char type)
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{
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register struct init_weps *iwp;
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@ -169,10 +163,8 @@ char type;
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* Fire a missile in a given direction
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*/
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missile(ydelta, xdelta, item, tp)
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int ydelta, xdelta;
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register struct linked_list *item;
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register struct thing *tp;
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void
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missile(int ydelta, int xdelta, struct linked_list *item, struct thing *tp)
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{
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register struct object *obj;
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register struct linked_list *nitem;
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@ -247,8 +239,7 @@ register struct thing *tp;
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*/
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char *
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num(n1, n2)
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register int n1, n2;
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num(int n1, int n2)
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{
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static char numbuf[LINELEN];
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@ -268,7 +259,8 @@ register int n1, n2;
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* Pull out a certain weapon
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*/
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wield()
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void
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wield(void)
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{
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register struct linked_list *item;
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register struct object *obj, *oweapon;
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