Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly related to the return types of daemons and fuses.
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37 changed files with 977 additions and 733 deletions
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@ -15,6 +15,7 @@
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#include "curses.h"
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#include <ctype.h>
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#include <string.h>
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#include <stdlib.h>
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#include "rogue.h"
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@ -23,9 +24,8 @@
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* create_obj:
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* Create any object for wizard, scroll, magician, or cleric
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*/
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create_obj(prompt, which_item, which_type)
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bool prompt;
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int which_item, which_type;
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void
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create_obj(bool prompt, int which_item, int which_type)
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{
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reg struct linked_list *item;
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reg struct object *obj;
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@ -311,7 +311,8 @@ int which_item, which_type;
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* getbless:
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* Get a blessing for a wizards object
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*/
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getbless()
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int
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getbless(void)
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{
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reg char bless;
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@ -328,7 +329,8 @@ getbless()
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/*
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* get a non-monster death type
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*/
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getdeath()
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int
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getdeath(void)
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{
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register int i;
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int which_death;
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@ -358,8 +360,8 @@ getdeath()
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/*
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* make a monster for the wizard
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*/
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makemonster(create)
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bool create;
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short
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makemonster(bool create)
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{
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register int i;
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register short which_monst;
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@ -368,7 +370,7 @@ bool create;
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/* Print out the monsters */
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while (num_monst > 0) {
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register left_limit;
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register int left_limit;
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if (num_monst < num_lines) left_limit = (num_monst+1)/2;
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else left_limit = num_lines/2;
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@ -430,7 +432,8 @@ get_monst:
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* see if user knows password
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*/
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passwd()
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bool
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passwd(void)
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{
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register char *sp, c;
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char buf[LINELEN];
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@ -457,7 +460,8 @@ passwd()
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* Bamf the hero someplace else
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*/
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teleport()
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int
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teleport(void)
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{
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register struct room *new_rp, *old_rp = roomin(&hero);
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register int rm;
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@ -525,8 +529,8 @@ teleport()
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* What a certin object is
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*/
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whatis(what)
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struct linked_list *what;
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void
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whatis(struct linked_list *what)
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{
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register struct object *obj;
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register struct linked_list *item;
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